Fallout 4

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EthicalLune

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EthicalLune

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About this mod

Makes food heal over time, meds act slower, add some new chems and various other things.

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Changelogs
Consumables were majorly bogus, so I made them totally gnarly.

This mod alters food, meds & chems to behave differently. Food heals over a much longer time, stims & radaway act slower, stats have been altered for many things and a few custom chems have been added. This mod is not designed for Survival, it will still work in survival but things will be very very slow.


The individual Unbogus files are no longer really supported due to
difficulties in keeping separate mods with separate entries
up to speed, they will still work just fine but
Unbogus Fallout Overhaul
is now the main focus






Grub:
Food will do their healing over a much longer time, don't bring a steak to a gunfight!
Various things have altered heal rates, in general you'll want to actually cook food and not just binge on purified water
Radscorpion Egg Omelette no longer cures addictions
Using a Bloodpack will give you slow health regeneration for a moderate duration
Glowing Bloodpack acts as a superior version of Rad-X, stronger and lasts much longer
Made Ground Molerat craftable under Soup
Squirrel Stew boosts xp gain by 5% for 12 hours instead of by 2% for 2 hours
Recipes that require dirty water now require purified instead, it makes more sense and purified water is much easier to obtain outside Survival mode
Perfectly Preserved Pie now grants you +50% XP gained for 24 hours
Unspoiled versions of prewar food will now be prefixed with 'Preserved' instead of nothing, now you can tell them apart
Unspoiled prewar food will have some extra benefits and have greatly increased value
Vim Pop drinks will cause minor radiation damage




Drugs:

Some drugs & meds will require better perks to craft
All drugs that utilize big needles hurt you slightly on use, ouch
Stims work 5 times slower
Stims have a 1% chance to give you Stimpak Addiction which incurs a -25 DR penalty, the penalty is fairly minor due to you being practically forced to use stimpaks, unlike other drugs
RadAway works 20 times slower
Rad-X lasts 10 minutes instead of 3 minutes
Addictol has been turned into "Second Wind", it will restore a ton of health very rapidly and give you damage resistance & a damage boost for a duration, giving you a almost guaranteed second chance in a shitty situation, but has a 100% addiction chance so make sure you know a doctor before you use this one
Alcoholic beverages last 20 minutes
Calmex lasts 20 minutes, pretty rare so it should have an increased duration
X-Cell lasts 48 hours instead of 2 minutes, for such an incredibly rare item it should be at least somewhat useful
Refreshing beverage gives you slow radiation removal over time instead of curing addictions and removing all rads
Mentats last 10 minutes instead of 5
Fixed Jet Ultra only giving you 5 seconds of the AP bonus instead of the described 15
Fixed Med-X faulty description



New chems:
"Truffle Mentats", highlights corpses for 10m, very handy for finding bodies in grassy or otherwise shrouded areas, no addiction chance
"Molerat Disease Homebrewed Cure", requires a decently large amount of items to create and will only show up if you have the disease
"Relaxing Herb Cigar", +2 Cha, +20% XP gained, -1 Per, -30 AP for 20m, no addiction chance
"Rushing Water", increases movement speed by 20%(caps out at +60%, this ain't Skooma!) and restores 80 AP for 10 seconds, no addiction chance
"Slasher", basically Psycho but with stronger DR
"Cat Eye", grants you night vision & +2 Per for 9m, no addiction chance


Other:
Comes with Unofficial Patch fixes
Stealth Boy lasts 2 minutes instead of 30 seconds, like in New Vegas
Some items have altered values, for instance alcoholic beverages will be more valuable and are worth selling, some more than others
Most bottles have reduced weight
Don't forget that medics can remove addictons, so go see a doctor if you get addicted!
Other minor tweaks









---[Other Unbogus Modules]---

- Complete Overhaul
- Ranged
- Melee

- Health Scaling
- Health Ranges & More
- Lunchboxes
- Perks *also contains various misc changes


---[Highly recommended mods]---

- Start Me Up to quickly get into a fresh character
- Arbitration for better combat AI & harder stealth
- Critcal Hits Outside VATS for if you don't really use VATS like myself
- Bullet Time for the same as above, combine it with FO4 Hotkeys and you're golden
- Rebalancer (outdated but still mostly functional) for various changes like XP sources, limb regen speed, carry weight, fall damage etc
- Loot Logic & Reduction for much better loot and less ammo & meds, if you want something very drastic instead check out Loot Overhaul
- Better Low Health for more intense combat situations & awareness, 35% version recommended
- Create Your Own Difficulty Rebalance for tailoring the difficulty to your liking, I personally like 0.5 dealt and 2.0 recieved
- Intense Realistic Gun Sounds for a much better schüt experience
- Commonwealth Warfare Explosions for much better EXPLOSIONS
- Legendary Modifier Rebalance for more interesting and generally better balanced legendary effects, only 'Survival' version recommended
- Pip-Boy Flashlight for having a flashlight at all times instead of the dinky omni-light, very recommended

- Settler Sandbox Expansion for having less braindead settlers
- True 3D Audio for greatly improved sound quality, do not use if you play third person for whatever reason
- Place Everywhere for building your settlements the way YOU want

- RAW INPUT for greatly improved mouse control, very recommended