Ven's Feral Dog Replacer by Venezie
Fallout 4 » Creatures
Added: 19/06/2017 - 09:01AM
Updated: 28/06/2017 - 01:29PM

45 Endorsements

2 Latest version

372 Unique D/Ls

698 Total D/Ls

6,696 Total Views

Uploaded by venezie


Last updated at 13:29, 28 Jun 2017 Uploaded at 9:01, 19 Jun 2017

Ven's Feral Dog Replacer.

I got tired of looking at the mummified feral and vicious dogs but couldn't find a retexture for them, so I made my own using the raider dog mesh and textures from the base game.

This mod replaces the mesh for the ghoul-like feral dogs with Bethesda's Raider Dog mesh and replaces the 6 ghouly dog textures with the 2 original raider dog colors and 4 re-colored versions. I also made a raider dog version of the vicious dog glow map so the glowy ones will still spawn without looking too weird. (maybe a little weird, this is my first try at a glow map.)

Except for a little bit of color changing, this is vanilla Bethesda stuff.

If you find them too cute to kill there's a mod for that. No More Dead Dogs makes all hostile dogs "ignore the shit out of you".

Change log:
Version 2 adds some meshes I overlooked when making version 1. I haven't seen these while playing the game, but they are marked in the creation kit as being used somewhere, so I added them to the mod. If you find another dog I missed (the textures will look really messed up) please post it in the bugs section! Thanks!

This will overwrite anything that changes the ViciousDog and ViciousDogPackLeader meshes, or the textures in the Textures/Actors/ViciousDog folder; including the glow maps for the glowing dogs that sometimes spawn. Other than that it just replaces the mesh, no scripts or esp to conflict with anything.


Drop the Meshes and Textures folders into your Fallout4 Data Folder.

To Uninstall:
Delete the ViciousDog folder from Meshes/Actors and Textures/Actors and they will revert to vanilla ghoul dogs.