FALLOUT 4
The Creation Club by CDante and KingTobbe
Fallout 4 » Weapons
Added: 16/06/2017 - 04:46AM
Updated: 27/06/2017 - 09:44AM

170 Endorsements

1.02 Latest version

1,611 Unique D/Ls

2,622 Total D/Ls

48,163 Total Views

Uploaded by cdante

Description

Last updated at 9:44, 27 Jun 2017 Uploaded at 4:46, 16 Jun 2017

______________________________________________________________________________________________________________

IMPORTANT DISCLAIMER
This mod is based on a pun. A wordplay.
I've never said anything about the actual Creation Club or Bethesda - neither in my video nor in my mod description, and that was intentional. The mod does nothing that would cost money for the player or take money away from the player as a lot of commenters suggested. That was intentional as well. The mod is not meant to make fun of Bethesda's Creation Club. It's just a simple joke, and I was having the impression that it's not at all offensive to anyone. At least my intention was never to offend Bethesda or anyone on the Nexus.

Please do not praise, endorse or vote for this mod if you see it as a statement against anything you disagree with!

Support this mod only if I just made you giggle with a lighthearted joke.



A golf club melee weapon that randomly creates a vast variety of items, creatures or characters around the player while swinging it. Comes with weapon upgrades and color variants. Removing the extra ability turns the weapon into a regular golf club.

WATCH MY VIDEO!




THIS MOD REQUIRES AN EASY UNINSTALL STEP! MAKE SURE YOU READ MY "HOW TO UNINSTALL" INSTRUCTIONS AS WELL!

To install the mod use a mod manager like Nexus Mod Manager.

OR

Extract the contents of the rar file to your Fallout 4 Data folder and enable CCGolfClub.esp using a mod manager or manually.

Ensure these lines appear in either your ../Documents/My Games/Fallout4/Fallout4Prefs.ini or ../Documents/My Games/Fallout4/Fallout4Custom.ini:

[Archive] 
bInvalidateOlderFiles=1 
sResourceDataDirsFinal=

If you have trouble installing mods, check these tutorials by Gopher:
Enabling Mods for FALLOUT 4
FALLOUT 4: Installing Mods on PC (MANUALLY)

HOW TO UNINSTALL

Place the weapon back to Mary's grave where you found it and follow the instructions.



You'll find the Creation Club behind Abernathy Farm at Mary's grave. The item is placed at the location with a script so you shouldn't worry about conflicting cell edits.
You shouldn't spawn in the weapon via console commands! Its extra ability only works on the single weapon placed at the grave. Think of the Creation Club as a unique weapon like the Broadsider or the Junk Jet. However from v1.02 here's a console command which you should only use at Abernathy Farm if for some reason the weapon hasn't been spawned for the first time:
cgf "ccgolfclub_init.respawngolfclub"

WEAPON UPGRADES
- Barbed, Sharp and Electrified with the usual benefits of these upgrades. You can choose any combination of these three.
- 8 additional colors (red, green, blue, white, black, pink, silver and gold)
- by removing the extra ability you can use the weapon as a regular golf club
- Creation Club lvl 1 - randomly spawns 1 item or NPC with a 10% chance on each swing
- Creation Club lvl 2 - randomly spawns 1-3 items and/or NPCs with a 20% chance on each swing
- Creation Club lvl 3 - randomly spawns 1-5 items and/or NPCs with a 30% chance on each swing
- Creation Club lvl 1N5an3 - randomly spawns 1-10 items and/or NPCs with a 100% chance on each swing
- the dynamic naming system is applied to all weapon upgrades - removing the extra ability renames the weapon to 'golf club'



The mod uses its own dynamic instance naming rules so sorting mods might not be fully compatible with this one particular weapon.
Otherwise should be compatible with everything.
The item is placed at the specified location with a script so you shouldn't worry about conflicting cell edits.



If for some reason the weapon lost its ability to spawn objects just reequip it and it should work fine.
There's a console command which you should only use at Abernathy Farm if for some reason the weapon hasn't been spawned for the first time:
cgf "ccgolfclub_init.respawngolfclub"



KingTobbe - for importing the golf club mesh
Jokerine - for the initial brainstorming



______________________________________________________________________________________________________________