Installed. Saw no additional items in build. Tried moving to load before/after other items that added similar mods. Also no change. Tried rebuilding menus with SMM. Nothing. Tried installing with no other mods loaded. Still nothing. I'm wondering if this mod simply doesn't work any more?
Almost skipped over this, but these are really nice retextures. Not as junky as the base game, but not Sims level neat and clean, and on items I actually use/fit well with the base game aesthetic.
Awesome mod! I did want to let you know that version 1.0, the metal shack walls are both missing their meshes. Otherwise, really loving everything that's been added. Edit: one of the small wooden shack floors (TS_ShackBalconyFloor04_Retex1.nif) is missing as well.
Hi! There is still some missing textures (v0.4.3) and some missing preview icons. To fix icons in .ESP file you should set PTRN - Preview Transform in Static for each item. To fix textures you probably need to add missing material files (.BGSM) or change links on them (maybe to default folder materials files... I don't know) in .NIF files. Missing files, which I noticed so far: ShackWoodPlanks01.BGSM, ShackWoodtile01.BGSM, ShackWoodTile01Alpha.BGSM, ShackRoofMetalCorrugated01Alpha.BGSM Very nice mod by the way! ^__^
I don't know if its only in my end, cause i do use a ton of mods... But the wood textures to the shake windows are missing and come up purple the sheets texture is there though, everything else works fine though (like a cruel joke) lol.
for your problem with BA2 files 1 you need to turn texture folder separately from other folders (materials script meshes & ETC) 2 when you want the turn the texture in Archive2.exe choose File New in archive setting change the format to DDS and create the file NOTE: you must add the folder (texture-mesh-etc) NOT file and folders inside of it 3 change the BA2 file name you created to somthing like these for Textures (MODname - Textures) and for other things (MODname - Main)
Hmm, that's what I've been doing, good to know I'm not doing it completely wrong. One question though: Do I then pack the Textures.ba2 and the Main.ba2 in the .7zip alongside the .esp? I must be doing *something* wrong.
Anyway, thank you very much for taking the time to help me
after checking you mod i can say you done a good job but you made some mistakes i'm done some of them before first you forget to put some of materials in your uploaded file in version 0.4.3 second some of the addresses of your material in meshes it's like directed to your installed location of the game for most of player it's not the same that make the game confuse and most of the time the game cant find the needed materials in meshes for materials you need to address them like this ( Materials/xxx/yyy.BGSM )
and some suggestion for make the creating of the mod easier if you want too add new re-texture of already existed item you dont need to create any new meshes just in Creation kit go to Miscellaneaus/materialswap section and create a new material swap (you can duplicate and edit the new item) in there you can add many different combination for new textures becareful if you add like two different type of material for a base mesh the game get confuse and probly CTD you can assaing one material for different base material but not reverse
example basematerial : setdreasing/shack/shack.bgsm new material : xxx/yyy.BGSM NOTE you dont must not add material in first of these or game try to find the materials in materials\materials folder that dosent exist so those dosent take effect
these make more compatibility for base game items and if someone used edited game meshes for like more snap point you dont need to edit your self too to match those mods (actuly this imposible for all of different mods out there)
after creating your material swap now you can re-texture the same item in CK Now in statics or other part you add your new re-textures you can easily duplicate game item or address your already created item those come from base game to their base game meshes and in the same place you change the mesh for item it's a drop down you can chose different material swap that match the materials of the base meshes you only need to add new meshes now
for easy crafting the different type of like wood wall with less problem create a form list in Misc/formList and add those item that gonna go to same category like Wood/Walls now go to crafting section and in drop down list for choosing the item for crafting chose that form list and you done now in future you can easily add more item to that form list and you dont need to create different craft recipe for different item and make too many mistakes for sorting of the item what show first and what last you can edit your form list
in future if you want to edit some of your meshes you only need to edit only one item (like adding more snap point or edit some part of mesh) and that effect all the mod items that use that mesh
thank you so much for your detailed feedback! i'll go through my mod and try to fix/change the things you mentioned.
i was afraid i'd missed some materials or textures, I have no idea how the links to my installation location happened though. but i'm gonna track them down, hopefully.
i've been wondering whether i should do material swaps instead, but i didn't know what the benefit of them was and since i would've had to figure out how to do them, i stuck to what i knew instead. but compatibility is a good point, so i'll try and change it.
the form lists for the craftable items sound amazingly convenient. actually, the vanilla warehouse parts (but not the shack parts) are in a formlist, but i had no idea how exactly that worked and why/how i'd do that. I'll definitely look into it now, all those crafting recipes are a huge pain in the arse.
i'm gonna release a fix (and an update with new items!) as soon as possible, maybe even this weekend.
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Edit: one of the small wooden shack floors (TS_ShackBalconyFloor04_Retex1.nif) is missing as well.
To fix icons in .ESP file you should set PTRN - Preview Transform in Static for each item.
To fix textures you probably need to add missing material files (.BGSM) or change links on them (maybe to default folder materials files... I don't know) in .NIF files.
Missing files, which I noticed so far: ShackWoodPlanks01.BGSM, ShackWoodtile01.BGSM, ShackWoodTile01Alpha.BGSM, ShackRoofMetalCorrugated01Alpha.BGSM
Very nice mod by the way! ^__^
1 you need to turn texture folder separately from other folders (materials script meshes & ETC)
2 when you want the turn the texture in Archive2.exe choose File New in archive setting change the format to DDS and create the file
NOTE: you must add the folder (texture-mesh-etc) NOT file and folders inside of it
3 change the BA2 file name you created to somthing like these for Textures (MODname - Textures) and for other things (MODname - Main)
I hope This Help
One question though: Do I then pack the Textures.ba2 and the Main.ba2 in the .7zip alongside the .esp? I must be doing *something* wrong.
Anyway, thank you very much for taking the time to help me
but you made some mistakes i'm done some of them before
first you forget to put some of materials in your uploaded file in version 0.4.3
second some of the addresses of your material in meshes it's like directed to your installed location of the game for most of player it's not the same that make the game confuse and most of the time the game cant find the needed materials in meshes for materials you need to address them like this ( Materials/xxx/yyy.BGSM )
and some suggestion for make the creating of the mod easier
if you want too add new re-texture of already existed item you dont need to create any new meshes just in Creation kit go to Miscellaneaus/materialswap section and create a new material swap (you can duplicate and edit the new item) in there you can add many different combination for new textures becareful if you add like two different type of material for a base mesh the game get confuse and probly CTD you can assaing one material for different base material but not reverse
example
basematerial : setdreasing/shack/shack.bgsm
new material : xxx/yyy.BGSM
NOTE you dont must not add material in first of these or game try to find the materials in materials\materials folder that dosent exist so those dosent take effect
these make more compatibility for base game items and if someone used edited game meshes for like more snap point you dont need to edit your self too to match those mods (actuly this imposible for all of different mods out there)
after creating your material swap now you can re-texture the same item in CK
Now in statics or other part you add your new re-textures you can easily duplicate game item or address your already created item those come from base game to their base game meshes and in the same place you change the mesh for item it's a drop down you can chose different material swap that match the materials of the base meshes
you only need to add new meshes now
for easy crafting the different type of like wood wall with less problem create a form list in Misc/formList and add those item that gonna go to same category like Wood/Walls now go to crafting section and in drop down list for choosing the item for crafting chose that form list and you done now in future you can easily add more item to that form list and you dont need to create different craft recipe for different item and make too many mistakes for sorting of the item what show first and what last you can edit your form list
in future if you want to edit some of your meshes you only need to edit only one item (like adding more snap point or edit some part of mesh) and that effect all the mod items that use that mesh
Easy Peasy (just kidding )
i was afraid i'd missed some materials or textures, I have no idea how the links to my installation location happened though. but i'm gonna track them down, hopefully.
i've been wondering whether i should do material swaps instead, but i didn't know what the benefit of them was and since i would've had to figure out how to do them, i stuck to what i knew instead. but compatibility is a good point, so i'll try and change it.
the form lists for the craftable items sound amazingly convenient. actually, the vanilla warehouse parts (but not the shack parts) are in a formlist, but i had no idea how exactly that worked and why/how i'd do that. I'll definitely look into it now, all those crafting recipes are a huge pain in the arse.
i'm gonna release a fix (and an update with new items!) as soon as possible, maybe even this weekend.
if any other mod edit them the effect only happen for the last mod and make many compatibility problems