Fallout 4
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Cyborg11

Uploaded by

Cyborg11

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About this mod

This mod adds new machines to your settlement. These allow you to build the weapons from Weaponsmith Extended automatically.

Requirements
Permissions and credits
Changelogs
This mod offers new builders which allows you to build weapons from Weaponsmith Extended. 
You need WE and its required files.

The following builders exists at the moment:

  • WE Assault Rifle Weapon Forge
  • WE Battle Rifle Weapon Forge
  • WE Hunting Rifles Weapon Forge
  • WE Submachineguns Weapon Forge
  • WE Mines Weapon Forge (multi-level)
  • WE Archery Weapon Forge
  • WE Revolver Weapon Forge
  • WE Semi-automatic Pistol Weapon Forge
  • WE Shotgun Weapon Forge
  • WE Sniper Weapon Forge
  • WE Energy Firearms Weapon Forge (multi-level)
  • WE Heavy Weapons Forge (multi-level)
  • WE Grenades Weapon Forge (mutli-level)

What do I mean with "multi-level"? At the weaponsmith workbench there are multiple categories for the same weapon type. Let's look at the mines. At the Workbench you have:
  • Mines - Charges
  • Mines - Disguised
  • Mines - Traditional
Instead of creating three builders I created one builder for all mines. If you connect your terminal to it the result will look like this:
  • [Charges]
    • C4 Charge
      • Receipt of item
    • Pulse Charge
    • ...
  • [Disguised]
    • ...
  • [Traditional]
    • ...

At the moment I'm not sure if I should merge the Assault Rifle, Battle Rifle, Hunting Rifle, etc. to a Ballistic Firearms Weapon Forge. It would significantly reduce the amount of builders you have in your build menu.
I need your suggestions on this. 

With version 0.15 I added the perk requirements to the terminals. This means you can only build the weapons with the builder if you have unlocked them in the Weaponsmith workbench.