Fallout 4

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Karna5

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Karna5

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About this mod

Lets you change the color and lighting of the game via invisible clothing items. Taking off the clothing restores the lighting. Comes in AntiMatter, Bleak, Blue, Clear, Colorful, Harsh, Noir, Radstorm and Red, "Sin" colors for fun, Pretty, Sharper Color, Clear, Noir, and two Depth of Field versions.

Permissions and credits
Changelogs
This gives you a way to change the whole light and color scheme of your environment via invisible articles of clothing you can craft at the chemistry workstations. Put on the clothing, and the colors change. Take it off, and it returns to normal.

Clothing versions come in:
- AntiMatter (reverses all colors)
- Bleak (greatly diminishes all colors)
- Blue (adds a strong blue hue to everything)
- Clear (makes a clean, no-hue color scheme)
- Colorful (exaggerates all colors)
- Harsh (much like Clear but also magnifies light by several fold)
- Noir (changes the world to black and white)
- Radstorm (covers the world with a radioactive albeit harmless haze)
- Red (replaces all colors with shades of red)
- Sin Black (inverts light and dark in a black and white scale. Intended only for fun and not play)
- Sin Color (inverts light and dark in with colors still present. Intended only for fun and not play)
- Sin Brown (inverts light and dark in a brown scale. Intended only for fun and not play)
- Green (changes light to a green hue)
- "Pretty" (gently enhances color)
- "No Change" (a variation which does not change light at all but makes it easier to toggle between vanilla and changed settings)
- Mk2 Noir (sharper)
- Mk2 Clear (sharper)
- Mk2 Colorful (sharper)
- Mk2 Depth of Field Colorful
- Mk2 Depth of Field Clear

The "Pretty" setting introduced with version 1.3 is designed for continuous play. I made a lot of effort to gently boost the colors without causing additional color bleeding.

The Mk2 sharper settings are also intended for continuous play. And I added two Depth of Field (DoF) options for taking screen shots. Mk2 was introduced in version 1.4.

You can carry some or all of them and swap your game around at will by changing your clothing pieces. They use the tattoo slot (57) but are invisible so will not appear on your character's visage. I intentionally did not use the eye slot (ala "rose colored glasses" concept so people can wear their own eye wear if they wish).

Comments on Sin Variations
Because these invert light and shadow these sin variations are not intended for actual play because the more lit an area is the darker it is making it extremely difficult to play with that setting. However, you will find you can make some beautiful screen shots if you freeze time with the "tfc 1" command and move the camera to different angles. In addition, you may want to remove Photo Light items if you have them because they will light you which means darken you. In addition, if you do not already remove your artificial light from your character ( "cl off" in console) you will find better results with it off. I recommend playing with  cl off always in any case even without the sin variations.

Caveats and Comments
1.  VATS will override the color schemes with its own. VATS in Fallout applies its own colors and light settings, and I spent hours experimenting with trying to make a neutral version of VATS which would allow each scheme to stay even through VATS. But the game resists neutrality in VATS, and it just didn't look better than allowing VATS to have its own colors. However, I cleaned up the VATS colors. And if you're using VATS, you're already breaking immersion anyway :)

2.  Bullet Time - if you're using bullet time I recommend you use the setting which doesn't change the visual effects (unless you want to set it to Jet so you can use my Nuclear Jet Effects mod, of course).

3.  Uninstallation - the act of removing the clothing is what restores the colors. If you plan to uninstall this mod, please remove any of its articles of clothing before uninstalling it so your save game will be left with the normal color scheme.

4. ENBs and Reshade - this mod is an in-game change so takes effect before ENBs and Reshade try to change anything. This won't harm your ENBs or Reshade, but they'll be redundant. You do not need ENB or Reshade to use this, and I do not use ENBs or reshade.

5.  Performance - this uses the in-game mechanics the same as weather or time of day or drugs or anything does. So it does not have additional performance overhead.

6.  This mod works fine with Darker Nights, True Storms, Pip-Boy Flashlight or the like. In fact, here is a photo thread where I show how this mod changes Pip-Boy Flashlight.

7.  If you drop the article on the ground, it will look like a hat. This is intentional because personally I hate dropping little tiny items on the ground and trying in vain to find them. It's intended to be able to pick up if you drop it :)

8.  Please have fun. This mod is intended for entertainment purposes only :)  If you have problems let me know, and I'll help if I can. But if you just don't like it, you don't need to tell me that *laughs*

Comments on Version 1.4 ESL
I changed the slot used from mouth (49) to cape/tattoo (57) because since I first made this mod a year and a half ago I've started using outfits which use the mouth slot. You can change the slot used for yourself using FO4Edit.

Because version 1.4 switches to ESL, the item numbers will change. So existing color changers you had from earlier versions are likely to vanish when you uninstall the earlier version and install 1.4.

If you did not already upgrade to a mod manager which handles ESLs, you should stick to version 1.3 or update your mod manager. Nexus has a Vortex (which I have not tried and thus cannot comment on), and Github has an NMM update which supports ESL. I am currently using their version 0.65.11 which works very well.

Video Examples


Credits
I made this with FO4Edit (and a ton of thinking, experimentation, testing and adjustments).

Screen Shots
In case you didn't know, you can scroll through the mod page screen shots with the left/right arrow keys for each page of 20. It makes it easier to see comparisons than to click each individually.

Other mods which may be visible in at least some of my screen shots include:
Spoiler:  
Show

- Avallonkao Skin Textures and FSM skin textures
- EasyGirl
- Streamlined Pip-Boy
- Premium Pip-Boy HD Black
- Azar Pony Tail Hair Styles
- French Nails
- Long Eye Lashes
- Jeans from JC Shirt and Jeans (worn by one of the provisioners)
- Fortaleza Armor (part of a chest piece is one of the outfits on one of the settlers)
- CBBE
- Darker Nights
- Photo Light Hub by pcsafricanus (creates the face light effect in darkness)
- Wasteland Creatures Redone
- Toxic Raider
- Ghouls Revamped (in Mk2 screenshots)
- Honest Abe's Armor Series (in Mk2 screenshots)
- Realistic 8k Skin Textures by TyperTM (in Mk2 screenshots)
- 2k Face Textures by Fuse00 (in Mk2 screenshots)
- Several mods by me


You can also find more screenshot examples here at my Flickr page (which has NSFW content). I nearly always use Color Changer variations when in Fallout 4.