Fallout 4

File information

Last updated

Original upload

Created by

llwydn

Uploaded by

llwydn

Virus scan

Safe to use

About this mod

An overhaul that tweaks and/or fixes difficulty, interface problems, combat, and other things. Incomplete.

Permissions and credits
Changelogs
Re:Fallout 4

'ReFall' was a planned overhaul mod for Fallout 4 that would revise and rebalance various parts of the game to make it into a more coherent whole. This includes better variation in difficulty, renamed items for sorting and accuracy, new interaction buttons, and more.

However, for various reasons this project was placed on permanent hiatus, and it is left here for archival purposes only.

No further updates are planned.

For testing and customisation, the mod is spread across several patch files. Each individual .esp file touches a different component of the game, so you can use as few or as many as you like with minimal clashes.

Some of the mods are strongly dependent on personal preference, so you should check if you want those particular mods.

UPDATE: I redid the precise maps for the DLC. It's a separate download. I'll include it with v0.83 if that ever happens.


Feature Overview
  • Changes to difficulty, damage, heal rate, and XP
  • Renamed items for sorting and accessibility without using [tags]
  • Tweaks to weapons, such as proper naming and fixing the automatic weapon nerf
  • Changes to player movement speed to reduce motion sickness (may be useful for VR)
  • Instantly pick-up and use items (Inspired by 'Grab and Go' mod by Gribbleshnibit8)
  • 'Auto-Aim' is disabled (for playing without a crosshair)
  • All NPCs can run out of ammo
  • Proper directional Pip-boy light
  • Alternate Pip-boy world map
  • Adjusted timescale (New Game only)


Installation
Extract the .esp files to the data folder, like any other Fallout 4 mod. There are also scripts and textures already in their respective folders.
To use the alternate map texture with cheat markings, go to \Textures\Interface\Pip-Boy and swap around the WorldMap_d.dds files.


In-depth Summary
There are nine .esp files, two scripts, two .dds textures, and a third optional texture. Two of the .esp files are for the Season Pass content.

ReFall.gam
    [Modifies Game Settings]
  • XP requirements increased by 33%. (Based on JSawyer rate)
  • Damage rates from difficulty settings are on a new scale. (generally increased)
  • Heal rates from Stimpaks, etc. now scale based on any difficulty. (Not just Survival difficulty)
  • Reduced Legendary spawn rates.
  • Attempted to permanently disable tutorials. (non-functional as of Fallout 4 v1.5 Update)
  • Most tutorial changed to a quick corner pop-up. (Some are still hardcoded)

ReFall.inv
    [Modifies items under the Inventory Tab (Armor, Misc, Junk)]
        For Automatron, Far Harbor and Nuka-World, use ReFall.inv.Season.esp
  • All keys and passwords have been renamed so that it starts with 'Key to...' or 'Password to...' for sorting purposes.
  • Some armor and clothing renamed for length/sorting purposes.
  • A few crafting recipes are changed for ease-of-use (Fuse has ceramic; Molotov is cheaper)

ReFall.weapon
    [Modifies Object Mods (OMOD), Weapons, Ammo]
        For Far Harbor and Nuka-World, use ReFall.weapon.Season.esp
  • This fixes the double nerf from many automatic weapon mods.
  • Renamed weapons to something more accurate (ie. Assault Rifle -> Machine Gun)
  • Standardised the ammo names

ReFall.mov
    [Modifies Movement Settings]
  • Changes all walk/running speeds to a curve based on real-world levels.
  • Generally, sneaking is faster, running/sprinting is slower, and multipliers are now formulaic.

ReFall.gui
    [Modifies the internal Player Perk & script]
This adds a new Interact key that lets you instantly use an item when you pick it up.
  • Food and Drink can be immediately consumed.
  • Chems and Stimpaks can be immediately used.
  • Weapons, Grenades, and Armor can be immediately equipped for use.^
^Due to technical limitations, Clothing is not included.
%Due to technical limits, you may equip the wrong armor/weapon if you already have one of the same type in your inventory.


ReFall.autoaim
    [Modifies one Game Setting]
        !! Dependent on personal preference, may result in more difficult shooting !!
This disables the function that's internally labeled as 'Auto-aim': It's actually a hack that makes bullets go to the crosshair at the center of your screen.
This should make close-range shooting and shooting from cover much easier, at the expense of long-range accuracy.
  • In First-Person, bullets will exit from your gun in the lower right, so you should use iron sights.
  • In Third-Person, you should compensate by aiming further left or right depending on distance.
^New weapons from other Fallout 4 mods may not have their bullet trajectories zeroed correctly, and may aim high or low.

ReFall.npa
    [Modifies Weapons]
        !! Dependent on personal preference, may result in severely unbalanced game !!
Enemies with a gun will now consume the ammo in their inventory.
  • Ammo drop rates have been increased by 2-5x to compensate.

Pip-boy textures
    [Replaces .dds textures]
Three textures are included that change the Pip-boy slightly.
  • True directional Light: Contrast on the Pip-boy's light cookie has been changed to emphasise that you're just turning on the backlight.
  • True map borders: The Pip-boy map now displays the true map borders of Fallout 4, extracted directly from the game data. Contrast has also been slightly tweaked.
  • Map borders w/ cheats: X marks the spot. The bobbleheads are now roughly marked on the map.
^To use the cheat map, go to \Textures\Interface\Pip-Boy and swap around the WorldMap_d.dds files. The other one is marked '-cheat'.

Timescale 16
    [Modifies one script]
If you are starting a new game, your timescale will be set to 16 instead of 20 after you leave Vault 111 for the first time.
  • This is based on an estimate that the Fallout 4 Commonwealth was made on a 1:16 scale to the real world.
  • (The Commonwealth is ~9.89 square kilometres)


Changelog
2017-06-06 - v0.82
  • Continued to migrate more weapon-related entries from .inv into .weapon
  • New patch: .inv.Season: Renamed Keys and Passwords from Season Pass content for consistency
  • .inv.Season: Removed dummy keys from Overboss' loot
  • .gam: Re-added the new damage difficulty curve (It was missing for some reason)
  • .gam: Legendaries are now un-disabled for Survival
  • .gam: Removed Double XP bonus when playing Survival Mode
  • .weapon.Season: Did it a bit more properly this time
  • Wrote new internal file summaries for reference
2017-06-02 - v0.81
  • Forgot to add the script that actually makes Grab and Go work
  • Forgot to add the timescale adjustment script (New Game only)
  • Split .weapon into a separate one for DLC only
2017-06
  • One year review, minor adjustments 
  • Did a quick split into new files: .autoaim and .weapon
  • Compiled images and files for public release/archive
2016-06 (Fallout 4 v1.5)
  • Recreated the mod using modular framework and newer tools
  • Placed on hiatus
2015-11 (Fallout 4 v1.1)
  • Completed planning and created initial experimental .esps.


Legal
This modification for Fallout 4 was authored by llwydn. It is provided free of charge, and with no guarantees. Use at your own risk.
If you download this modification, you are expected to continue to keep it and any and all items derived from it free of charge.
This was originally released at the Fallout 4 Nexus, of nexusmods.com. If you see this somewhere else, and/or under another username, then that copy was not made with my consent.
Fallout 4 was made and published by Zenimax and/or its affiliates.
THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES.