About this mod
V2 of the previous blueprint, with added building, navmesh fixes
- Requirements
- Permissions and credits
V2 - Fixes, additional building, navmesh improvements.
- Another storefront replaced.
- bath house added
- guard tower added
- boat cabin guard tower at gate replaced ... navmesh issues
- various tweaks
Just as overall clean-up of one of my favorite settlements. 1,100 items exported. I left most of the frills out of this one, I assume if anyone is interested in it, it will be for repaired /added buildings. No complex electrical either.
1. Warehouse has been completely rebuilt, second floor added. Functional barn doors added on both ends.
2. The main building has been replaced ( HZS Office and Stores )
3. Built a new building, added in place of a "fake" one ( Snappy_HouseK )
4. Fish Farms added ( g2m_Workshop_Nexus - Also Guard Posts )
5. Fenced-Off with ( PCDugBuildAWall )
6. Caravan Stalls ( Thematic and Practical )
7. Solar panels ( SymbioticSettlements & "Solar Power" )
That covers most of the mods needed to get the important stuff. The rest is primarily decoration.
Suggested Mods:
Powered Conduit.esp
AutoDoors
VendorVariety
SettleObjExpandPack
Guard Rug - D6. (6 point defense, guards dont wander-off)
Generator Fusebox
Do It Youself
DD_1x1_Foundation_Blocks
PlantMe.esp
Business Settlements
DD_All_the_COncrete
Siles - Connectable Electricpoles
DD_AIO
Northland Diggers
LivingInterior
Homemaker
CWSS Redux
BalconySupports
BetterShackBridges
ImmersiveVendors
Crimsomrider's Unique Furniture
AdvSettleTurretSet
- Another storefront replaced.
- bath house added
- guard tower added
- boat cabin guard tower at gate replaced ... navmesh issues
- various tweaks
Just as overall clean-up of one of my favorite settlements. 1,100 items exported. I left most of the frills out of this one, I assume if anyone is interested in it, it will be for repaired /added buildings. No complex electrical either.
1. Warehouse has been completely rebuilt, second floor added. Functional barn doors added on both ends.
2. The main building has been replaced ( HZS Office and Stores )
3. Built a new building, added in place of a "fake" one ( Snappy_HouseK )
4. Fish Farms added ( g2m_Workshop_Nexus - Also Guard Posts )
5. Fenced-Off with ( PCDugBuildAWall )
6. Caravan Stalls ( Thematic and Practical )
7. Solar panels ( SymbioticSettlements & "Solar Power" )
That covers most of the mods needed to get the important stuff. The rest is primarily decoration.
Suggested Mods:
Powered Conduit.esp
AutoDoors
VendorVariety
SettleObjExpandPack
Guard Rug - D6. (6 point defense, guards dont wander-off)
Generator Fusebox
Do It Youself
DD_1x1_Foundation_Blocks
PlantMe.esp
Business Settlements
DD_All_the_COncrete
Siles - Connectable Electricpoles
DD_AIO
Northland Diggers
LivingInterior
Homemaker
CWSS Redux
BalconySupports
BetterShackBridges
ImmersiveVendors
Crimsomrider's Unique Furniture
AdvSettleTurretSet