Unbogus Health Scaling by Ethical Lune
Fallout 4 » Gameplay Effects and Changes
Added: 19/05/2017 - 04:20PM
Updated: 21/05/2017 - 09:42PM

16 Endorsements

1.0 Latest version

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Uploaded by EthicalLune


Last updated at 21:42, 21 May 2017 Uploaded at 16:20, 19 May 2017

Health scaling was majorly bogus, so I made it totally gnarly.

This mod is quite simple, so let's get right to it;
-Base health is now 100 instead of 80
-Health per Endurance point invested is 20 instead of 5
-No bonus health from leveling up, player or npc
-No additional invisible bonus from endurance & player level

This means that the only spongy enemies will be the ones who have high base HP & DR, everything else will remain the same regardless of your level.
It also means you will have to invest into endurance & endurance skills if you want to be spongy yourself.

It will work on existing saves, all you need to do is update your Endurance by wearing something with endurance or use drugs or whatever, however any npc's that have already spawned will not be affected but when cells reset or if you simply go somewhere new it will work.

---[Other Unbogus Modules]--- (will add more)

- Ranged

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