Fallout 4

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Bloodmeat08

Uploaded by

bloodmeat08

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About this mod

Adds two stylish apartments to the Commonwealth.

Requirements
Permissions and credits
Mirrors
Donations
Hey Everyone!


This mod adds an apartment building with 2 available apartments on the top floor at 6,000 caps each.
(base price might be higher or lower depending on your level)
The building is located right near D.B. Technical High School.







How to purchase the apartments:
When entering the lobby area you should be greeted by Cas the receptionist and you can Purchase
the keys from her.



The apartment features:
Fully Navmeshed.
Over 15 custom made assests.
New textures.
Animated lamps.
Animated drawers for the cabinets.
day-night cycle.
Weapon and armor work benches.
Cooking stations.
Work stations linked
Power armor room.
Working light switches.

Requirements:
Base game.

Enb used in screens and trailer:
Photorealistic Commonwealth
Pictures of my settings are in the file.
18:00 and 24 best show the lighting.

Questions/bugs:
Q.Why that location?
A. I was getting really bad frames in the city and moving/deleting anything made it worse.
Q. Any updates going to happen with this mod?
A. Once the bugs have been sorted I plan to add more furniture and misc stuff
Q. Xbox one version?
A. Yes about a week after it's been released on here.

The collision mesh for 2 of the shelves isn't working properly. (working on it)
This mod is the first time I've worked with scripts and NPCs so please report any bugs.





Special thanks to:
Seddon4494 For the great tutorials.
RedRocketTV For the great tutorials.
JuiceHead For featuring the mod on his channel.
AWARHERO For Creation kit work.
                                         



Apartment 8
Apartment 9

                                                 



:::::UPDATE 1.2 PATCH is up now:::::::

1.2.0 Patch:

doors now auto-close after 8 seconds.
Cooking stations added.
All work stations linked.
New safes added. (((REMOVE YOUR ITEMS BEFORE UPDATING))
The beds are now double beds and sleepers are correctly oriented.
The Armoires are now containers.
More static objects.
Water added to sinks.