Fallout 4

About this mod

An add-on for Sim Settlements that adds new Industrial Plots to the rotation. These industrial plots focus on providing specific resources and providing special features such as robot building and item production instead of increasing the general "scavenger" pool. Also adds a Rust Devils faction for Sim Settlements Conqueror

Requirements
Permissions and credits
Mirrors
Changelogs

 

Requires Version 4.0.7a or Greater of Sim Settlements and Workshop Framework



Contents

New Homes: 0
New Shops: 0
New Factories: 29
New Farms: 3
New Recreational: 1
New Martial 1x1: 2
New Martial 2x2: 0

New VIP Stories: 0

New Leaders: 2

New Conqueror Factions: 1


Building Features

Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Not Yet (I'll get there!)


Support and Discussion Website

There is now a site and forums setup specifically for SimSettlements and Add-Ons.  I'll be transitioning things over to those forums.  For now I'll check both for general questions while the transition is underway, but you should focus bug reports and feature suggestions over there.

Industrial City - SimSettlements Forum


General Description


An add-on for Sim Settlements that adds new Industrial Plots to the rotation.  

Instead of increasing the general scavenging score however, these plots provide specific resources based on the building and plot (metal scrap yard provides metal salvage, the lumber yard provides wood salvage, etc).

This add-on will focus primarily on industry plots, however if you have ideas for new shops/homes/farms that fit an industrial theme, let me know and I'll see what I can do.

Please make sure you back up your save files before activating this mod, it is still in it's early stages. While Sim Settlement Add-ons in general are very stable, this one utilizes more scripting then average to handle daily updates.  Testing has not shown any adverse behavior so far, but until I have a wider testing audience, probably best to be cautious.

P.F.A.Q. (Predicted Frequently Asked Questions)

You can find the FAQ here on the SimSettlements.com forums:

https://simsettlements.com/site/index.php?threads/welcome.48/




Current Buildings
You can find information on the current buildings in the mod here on the SimSettlements.com forums:

https://simsettlements.com/site/index.php?threads/welcome.48/


Future Plans
Planned Features can be found on the SimSettlements.com forums here: 

https://simsettlements.com/site/index.php?threads/new-factories-and-future-enhancements.45/

Credits

kinggath for making Sim Settlements. It's a wonderful framework and really breaths new life into the settlement system in general.
Tinuvia and Myrmarachne for making me the wonderful Commonwealth Map to replace that glowing monstrocity on the
Scav Team Dispatcher. (see their SS forum here: https://simsettlements.com/site/index.php?forums/discussion.40/)
Wanaming0 for creating the very excellent Rust Devils flag.
Bethesda for making Fallout 4
All the users on the Sim Settlements Discord channel who answered (and continue to answer) my stupid questions.