Makes the major (editing) markers visible in-game. (Mostly for modders).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
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Changelogs
Version 1.00
Initial Release.
Brief: Makes the major (editing) markers visible in-game. (Mostly for modders).
Description: Makes the major (editing) markers visible in-game. Includes COCMarkerHeading (Blue Rectangle), MapMarker (Green "M"), XMarker (Red "x"), and XMarkerHeading (Red Rectangle). Markers can be moved around at-will (using the console), and will be saved at their new position upon your next save.
WARNING: This mod is mainly for modders. Players BEWARE!!! Use at your OWN risk!!! Moving markers around CAN mess up a BUNCH of things! KNOW what YOU are doing!!! I will NOT be held responsible for YOUR actions!
Known Issue: While this mod is enabled, the game may have problems moving markers when it needs to. If you don't expect the game to be moving markers while you have this enabled, then there's really no issue. Just be warned that some mods like Teleport mods may not work entirely correct while this mod is enabled.
Requirements: None.
Game Version: Tested with Fallout 4: 1.9.4
Load Order: I recommend placing it at the very bottom of your load order. This will make it easier to enable and disable it. I recommend only enabling it when you need to see where the markers are in-game. Then disable it once you've seen where they are and/or made your edits. (Theoretically, you can place it anywhere in the load order.)