Fallout 4
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BrawlPurist - JokesTooLong

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BrawlPurist

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About this mod

The MTS-400 turret from author Puce Moose's quest "An Evening With Mister Manchester"

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As tribute to the modder that inspired me, here's the MTS-400 PDS ported to Fallout 4.

-UPDATE 0.9.2-

Added a small player home with some bad fanfic backstory that can be found on your own or by travelling with the MTS.
Added Tiger Siberian hunting rifle to said player home with some fun bonus effects.
Probably some fixes/modifications to the turret, I made this update months ago and didn't push it. Whoops!

-UPDATE 0.9.1-

Fixed weapons not being added to turret at base level.
Turret now spawns facing 180 degrees away from the player.
Turret spawner object is now a movable static instead of a miscobject.
Turret should be a bit less overzealous re: targeting non-hostiles

-DESCRIPTION-

The Manchester Mine MTS-400 is -the- premiere portable defense system. Simply drop the container mine on the ground and watch as the patented nanoconstruction array assembles your turret on-site. The MTS-400 will automatically target all entities hostile to the user and terminate them with deadly lethal force. It is also capable of analyzing combat results and upgrading its systems through the included Combat Optimization Protocol holotape.

(It's a deployable turret with upgrades that I thought was neat enough to port to Fallout 4! Activate (E) the deployed turret to see what you can do with it.)

A quest pointing you to its location should pop up almost immediately on loading your game, as long as Out of Time's stage 15 has been set.

Replicates much of the functionality of the original, with a much reduced arsenal (at the moment), and with no robo reprogrammer or storage function. EE functionality isn't replicated either.

You'll be pointed to the player home after picking up a specific type of upgrade module from one of the MTS-400's fallen foes. 

-NOTES ON UPGRADING-

Upgrading is handled through the MTS Combat Optimization Protocol, which has been moved to a holotape for quick access.

Upgrading requires "CDUs" which are essentially EXP that the turret gains through combat. These CDUs can be allocated into a number of stat upgrades or additional functionality such as a healing unit or item fabricator.

I'm still not entirely sure about the balance, so I'm considering this a work-in-progress for the moment. Maybe more weapons, maybe finish the rest of the features. All in due time.

The mod this one is sourced from! Thank you Puce Moose for your rad quest mods!