Fallout 4
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SkunkMonkey

Uploaded by

SkunkMonkey

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About this mod

Batch scripts to give settlers specific outfits to help indicate their assigned jobs.

Permissions and credits
Changelogs
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-      Who Are You v 2.2
-       by SkunkMonkey
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Description
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This is a collection of files that can be run from the console to give NPCs certain sets of clothing to help identify the job you have been assigned them in your settlement.

If you have the Settler Renaming (http://www.nexusmods.com/fallout4/mods/2017) mod installed with the Occupations set, this mod can be installed so the Settler is also renamed to the desired profession. using this mod is totally optional.

Feel free to edit the individual files in your favorite text editor and tailor the loadouts to your liking. The main feature here is have a quick and easy way to make them easily identifiable.

NOTICE! The names of the commands have changed to better reflect the names used in Settler Renaming.

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Installation
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With Nexus Mod Manager (NMM):
- Use NMM to download and install. There are no ESPs to activate.

Manual Installation:
- Extract the files from one and only one of the versions (00 to 35) in this archive into the Fallout 4\Data folder of your game. 

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Uninstallation
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With Nexus Mod Manager (NMM):
- Deactivate the mod by double-clicking it.
- Mark the deactivated mod and delete it.

Manual uninstallation:
- Remove all files associated with the mod from your Data folder.

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How To Use
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1. Make a new game save. Mistakes using this mod can kill kittens.
2. In first person mode, stand in front of the NPC to setup.
3. Open the console.
4. Click on the NPC and make sure their ID displayed correctly.
5. Now type 'bat', a space, then the setup from list below.
     Example:> bat makefarmer
6. Hit enter and you should see several commands and comments.*
7. Close the console.

If not using the Auto-Equip option you will need to open a trade window with the NPC and manually equip their new items.

If you are not using one of the Settler Renaming versions, you can select yourself (no RefID on screen) and the items will be added to your inventory. If you run one of the rename batch files on yourself Bad Things can happen.

*When you issue the command using any Auto-Equip option the NPC will look like it has transparent textures. This will correct itself as soon as you close the console.

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Setups
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A setup for each "job" at a Settlement as well as ones for each type of market vendor stall.
Use the word in [brackets] for the console command.
Example: bat makeguard

Guard (Armored) [makeguard] 
  • Combat Armor Helmet      0011E2C8 
  • Patrolman Sunglasses    001738AA 
  • Gunner's Camo Bandana  0017E922 
  • Military Fatigues      0016892C 
  • Combat Armor Left Arm  0011D3C7 
  • Combat Armor Right Arm  0011D3C6 
  • Combat Armor Left Leg  0011D3C5 
  • Combat Armor Right Leg  0011D3C4 
  • Combat Armor Chest Piece0011D3C3


Provisioner (Armored) [makeprovisioner] 
  • Mining Helmet       001240F1 
  • Road Goggles            000A81B0 
  • Red Bandana             0009C05B 
  • Road Leathers           000AF0E2 
  • Metal Armor Left Arm    0004B933 
  • Metal Armor Right Arm   000536C1 
  • Metal Armor Left Leg    000536C2 
  • Metal Armor Right Leg   000536C3 
  • Metal Armor Chest Piece 000536C4


Farmer [makefarmer] 
  • Wrapped Cap        000787DB 
  • Wraparound Goggles     000536C5 
  • Leopard Print Bandana  0017E91B 
  • Suspenders and Slacks000FC102


Scrapper [makescavenger] 
  • Tinker Headgear  001832F5 
  • Welding Goggles  000787D9 
  • Blue Bandana    0017E917 
  • Utility Coveralls00039A66


Artilleryman [makeartilleryman] (Minuteman Artillery)
  •  Minuteman Hat      000316D4 ;
  •  Minuteman Outfit   000E517B ; 


Shopkeeps  
Trader [maketrader] 
  • Postman Uniform            00146174
  • Gray Knit Cap              000F6D84   


Food&Drink [makebartender]
  • Bowler Hat                 000FC104
  • Clean Striped Suit         001BDDFB


Clothing [maketailor]
  • Faded Visor                0012571C
  • Fashionable Glasses        000FD9AA
  • Feathered Dress            001B5F1B


Armor [makearmorer]
  • Vault-Tec Security Helmet  000821B6
  • Patrolman Sunglasses       001738AA
  • Vault 111 Jumpsuit         0001EED7
  • Vault-Tec Security Armor   000821B4


Weapons [makeweaponsmith]
  • Military Cap               0016892E
  • Patrolman Sunglasses       001738AA
  • Army Fatigues              00023431


Medic (Clinic) [makedoctor]
  • Medical Goggles            000E4501
  • Surgical Mask              000787DA
  • Lab Coat                   00178B68

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CREDITS
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Fallout 4 - Bethesda
Who Are You? - SkunkMonkey
Equiping code - Caldwell3067
Settler Renaming - drdanzel

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CHANGELOG 
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v2.2
- Added Artilleryman profession
- Fix bugged Armorer script

v2.1- Support for giving profession based weapons to settlers
- Corrected labels on Farmer clothing in script
- Updated NMM installer for a more compact options setupv2.0
- Rebuild from ground up to help with automating updates.
- Renamed some things to better match Settler Renaming Occupations
- Add installation options to all auto-equipping of gear - Thanks to Caldwell3067
- Add support for Settler Renaming - Thanks to drdanzel

v1.2
- Create FOMod to allow NMM install. Now NMM Compatible!
- Removed extraneous parameter for armor. The specific grade of armor can't be set.

v1.1
- Removed orphan makevendor.bat
- Removed extra helmet from Provisioner
- Provisioner now gets all Sturdy Metal Armor
- Guard now gets all Heavy Combat Armor

v1.0
- Initial Release