This mod gives the player and nearby npcs some DT scaling with their current damage resistance(armor, etc.) What sets this apart from the other DT mod is that it doesn't require a patcher to add object effects to armor, and the effect is smaller.
Damage Threshold = 2.5 to 6% of damage resistance increasing with more armor up to 30
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
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Donation Points system
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Minor Damage Threshold
Damage Threshold = 2.5 to 6% of damage resistance increasing with more armor up to 30 DT.
for example -9 damage taken before armor when you have 250-300 armor -30 damage taken before armor when you have more than 550 armor
FAQ
What does this do exactly? When you load your save a quest will run that adds 2 spells to the player. One gives you the DT perk and another causes you to give the DT perk to nearby targets within the width of a cell.
Is this compatible with X? Yes. It doesn't alter any records. It's compatible with anything.
Do I need a new save? No.
Does this use a lot of scripts? No, it only uses one script attached to the quest that runs once.