FALLOUT 4
Rewarding difficulty damage scale by Hisu
Fallout 4 » Gameplay Effects and Changes
Added: 21/04/2017 - 10:40AM
Updated: 24/04/2017 - 03:07AM

8 Endorsements

1.1 Latest version

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Uploaded by Hisu

Description

Last updated at 3:07, 24 Apr 2017 Uploaded at 10:40, 21 Apr 2017

Here's the deal: you want your mistakes forgiven more, you get it — but there's a price for everything, so you have to forgive AI more yourself. Well, probably not exactly as much. ^_^
There are two versions: Alpha and Beta, where Alpha is linear and more punishing/rewarding (up to being an instagib fest on Very Hard), and Beta is more tame and easygoing.

Current rates of damage done vs damage received are as follows:

           Alpha  |    Beta    |  Vanilla
Very Easy: x1/x1  |   x1/x0.75 |    x2/x0.5
     Easy: x2/x2  |   x1/x1    |  x1.5/x0.75
   Normal: x3/x3  |   x2/x1.5  |    x1/x1
     Hard: x4/x4  | x2.5/x2    | x0.75/x1.5
Very Hard: x5/x5  |   x3/x2.5  |  x0.5/x2

For purposes of compatibility with numerous Survival tweaking mods, Survival damage rates are left unchanged from vanilla.
Also, please place this mod the lowest in your plugin list, to make sure it takes precedence over other mods that may have been altering damage scale factors (Arbitration and Better Locational Damage to name a few).