Fallout 4

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tomster1988

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tomster1988

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About this mod

Adjusts the amount of food produced by plantables to a more realistic amount.

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Sorry guys and gals, I tried every thing I could think of to allow multiple crop harvests, and I just cannot seem to find the right attribute to change. So, unfortunately, it will just be Better Crops, minus the harvest.
I did add an alternate version with lowered values. Carrots are now 1 food, and the highest value of 2 for some plants. For instance, there is now a difference between corn 1 and corn 2, they produce 1 & 2 food, respectively. 
I wish I had a better grip of the CK, to add lots of nifty features for you all, but as it is, this is it. I will still keep an eye for bug reports and issues, but I can't think of any further updates this will need. Thanks to all for the downloads and endorsements.

I just felt it was odd that the plantable food at most produced 1 item of food, and the majority produce 0.5.  I also thought it was strange that you can plainly see more than one veggie or melon or fruit right in front of your face, yet you only get half a melon? How does that work even? Pick half now, and get the other half later? ~_^

The adjustments I made are very small, ranging between 2 and 5 produced.  This gives better control over the amount of food produced, AND you dont have to use up half of your real estate with mutfruit plants just to feed your settlers that are crammed into tiny buildings because your food maxed out your size. o0

The only changes that I made were to the harvest-able plants that you can plant in settlements. So it should not conflict with anything, unless you have another mod that affects the same things. No other mods or DLC are needed. If you have FO4, you can use it.

The changes are as listed below.
  • Carrot2
  • Corn 13
  • Corn 23
  • Gourds3
  • Melons3
  • Mutfruit   5
  • Razorgrain 1 (small)  2
  • Razorgrain 2 (large)  4
  • Tato 1 & 23

No changes were made to any other plants, not even the institute varieties. I have been using this, and have not seen any adverse effects, with about 60 mods running. That doesn't mean it's perfect. Consider it a Beta, for now. Once a few people have tried and tested it, I may adjust the numbers. So, let me know what you think, but, please keep the crits constructive. "I hate it" or "Didn't work for me" doesn't tell me much.