Fallout 4
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0Arisaka0

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0arisaka0

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About this mod

Consumable items in the game will yield an "empty" junk item.

Requirements
Permissions and credits
Immersive Consumables and Recycling


OMG!  You ate the can too!?!?  Gimme Dat Can!

Mod Details-
This mod is here to fix the horrific mental image of your character devouring some Cram... can and all.
Now, in-game consumables; food, water, chems, etc, to yield an appropriate junk item when they are consumed.

Thank you to SaintSubversion's Immersive Water Bottle mod for giving me the idea to expand it to all comsumables.

Eat a nice can of boston baked beans and wash it down with a Gwinnett Ale; get the tin can, a bottlecap, and a bottle!  These 'empties' have been added to their crafting recipes as well, so they aren't just junk.

Chem and Aid empties are craftable at the Chemistry station, under the Utility menu, with the requirement of Medic 1 perk.  These have been also added to several level items lists where finding empties woudl be approriate.
Bottles and Bowls are craftable at the Chemistry station, under a new menu option, Glass and Pottery, no perk requirement.


** If there are any errors, in the mod or this description, please post :D **

There are two version of this mod-
     Version A is for games with no item sorting mod.
     Version B is for games that use Valdacil's Item Sorting.  This is a stand-alone version, that does not require version A.


Items Affected and their yields-
Meds and Chems
     Stimpaks, Antibiotics, Overdrive, Fury, all Psychos:  empty auto-injector
     All Mentat versions:  empty pill tin
     All Jets, Addictol:  empty inhaler
     Rad-X, All Buffouts, X-111, Day Tripper:  empty pill bottle
     Med-X, Calmex:  empty syringe
     RadAway, Blood bags, Skeeto Spit:  IV bag

Drinks and Dranks
     Purified Water:  empty milk bottle
     All beers and ales, Dirty Wastelander, Refreshing Drink:  empty beer bottle
     All Nuka-Colas (including from Nuka-World):  empty nuka-cola bottle
     Liquors:  corresponding empty bottle

Food
     Veggie Soup, Noodle Cup, Squirrel Stew, Radstag Stew:  ceramic bowl
     Cram, Dog Food, Pork n' Beans, Deathclaw Wellingham, Gulper Slurry (Far Harbor):  tin can
     Potted Meat:  empty meat tin
     Food Paste:  cafeteria tray

Other Things
     Stealthboy:  burnt-out stealthboy
     Repair kit (Automatron):  discharged repair kit

Added Recipes
     Ceramic bowls:  used in cooking soups and stews, craftable at the Chemistry station under "Glass and Pottery" menu.
     Chem empties:  used for chem and aid item creation, craftable at the chemistry station under the "Utility" menu.

Version Log-
     1.0:  Initial version, base game items.
     1.1:  Added crafting recipes to create chem/aid empties. Added crafting recipe for ceramic bowl & beer bottle.
     1.2:  Added Nuka-World option.  Fixed some VIS flags in VIS version.
     1.3:  FOMOD Installer.  All DLCs added.
         1.3.1:  Fixed master file for Version A
         1.3.2:  Fixed Version B Far Harbor VIS flags
         1.3.3:  Fixed Version B scripting error that prevented receiving a burnt-out stealthboy
         1.3.4:  Fixed Version B Far Harbor VIS flags, again :3   ** Tried ** to fixed version flag in NMM, it's 1.3.4 ion my fomod zip file, but switched to 1.3.3 when upload :\
 1.3.5:  Fixed weight of milk bottle; lowered to .5 to match other bottles.

Compatibility-
     Compatibility Patch bundle for other mods; Thank you neuralnightmare. 


Upcoming Updates-
Tweak recipes/yields (e,g, add cork to recipes?).
Other mod support
     The Fridge.  http://www.nexusmods.com/fallout4/mods/13296/?
Add crafting recipes to create the 'empties'.
Add DLC consumables.
     Automatron
     Far Harbour
     Nuka World



Feedback is always welcome and don't forget to endorse!