FALLOUT 4
FN P90 by The Shiny Haxorus
Fallout 4 » Weapons
Added: 20/03/2017 - 01:11PM
Updated: 24/06/2017 - 02:41PM

3,116 Endorsements

1.4.2 Latest version

54,200 Unique D/Ls

129,847 Total D/Ls

323,798 Total Views

Uploaded by robersonb1

Description

Last updated at 14:41, 24 Jun 2017 Uploaded at 13:11, 20 Mar 2017

Please, PLEASE, read the comments before you post a bug report to see if your problem has been addressed. Thank you.

Now Available on Xbox One: https://bethesda.net/en/mods/fallout4/mod-detail/4013786



And here it is, my labor of love for the past 5 months or so. Many of you have patiently waited for this release, and I promise it's worth it. So, let's get down to business.

UPDATE METHOD: If you are using the P90 from my 1000 subs video, you will need to delete it, go in game and save, and then install this mod, or you WILL get duplicate mods in the workbench. And you don't want that, do you?

ALSO
: If you have already killed the Raider boss in your game, and you still want the legendary, best chance is to respawn them and kill them again so they drop it. Use the console command " player.placeatme 001a4e5c ".

DONT USE THE BARSKA SCOPE. IT CAUSES CTDs ON FAST TRAVEL AND I CAN'T SEEM TO FIX IT. WILL BE REMOVED SOON.

LORE

The FN P90c was designed by the FN Herstal and just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package. It is a personal defense weapon built around versatility, with a high rate of fire and high accuracy at range. It is a weapon used by many factions from the marauders and raiders of the wasteland to officers in the NCR.

NOTES

Apart from it's representation in Fallout 2 and Tactics as the HK P90c and FN P90c respectively, I have crafted this mod with an eye toward a more realistic depiction. It is intended as a replacement for the vanilla submachine gun. So, no, it doesn't fire 10mm (initially) and it doesn't have a 24 round magazine. But I think you'll enjoy it all the same.



You will be able to find this weapon naturally as you travel the wasteland, in the hands of Gunners, Raider bosses, and... if you dislike the institute, well, you'll find out. There is also a special version in the hands of a particular Raider Boss with a fiery name and a lost sister. However, should you prefer not to have edited NPC base inventories in your game (via leveled list), there is also a version with only standard leveled list integration through the installer. 

ALSO! The third person animations do not work in Power Armor. They use the vanilla submachine gun animations. No way around this, sorry.







F.A.Q:

Q. Why did you make this mod?

A. I love the P90. Nothing more than that, really.  




Q. You did 3rd person animations? I thought you said you would nev-- 

A. I know what I said. I amend it to I am never doing them again. F--king. Annoying. Don't ask anyone else to do them either. I only made them because I wanted to use them and I wanted this mod to be complete. This is your warning.  



Q. Why does the 3rd person reload look so janky?

A. I don't know, I'm not a character animator, I did the best I could. That and the game hates me.




Q. Can you add xx?

A. I feel like I've added anything that would realistically be put on this thing, but if it's reasonable and I can get my hands on it, I'll consider it. Please refrain from making ludicrous requests, however. I'm just an animator and a CK junkie guys.




Q. I can't find it anywhere! It's never dropping from enemies!

A.
Because it is done through leveled lists, it only has a chance of appearing on enemies that have never spawned yet in your game. That's just how the system works. You could always use console commands, "help p90 4".



Q. What about the other reloads you did? I like those better! 

A. I can't see why, I thought they were all either bad or simply "meh", but if enough people ask for them, I'll put them up as an optional or add them to the mod as an option at the workbench.






MODS

Barrels:

Shortened, Standard, and Long Barrel

Receivers:

Hardened, Factory, Photon Accelerator

Scopes/Sights:

Iron/Glow Sights, Barska, Reflex, ACOG, Eotech, SpecterDR, Aimpoint

Suppressors:

AAC, Mall Ninja, YHM Phantom LT.30, SWR Trident, AAC Ti-Rant 45M, GEMTECH Tundra

Ammo Types:

AE TMJ, Green-Tipped Penetrators, Hollow Point, Incendiary, Standard FMJ

Ammo Conversion:

.45 Caliber (Default), 10mm, .38 Caliber (all with their own custom sounds)

Magazine:

Standard 50 round, Extended 75 Round

Shroud:

Barrel Shroud

Fire Mode:

Semi Auto, Full Auto

Tactical Attachments:

Flashlight, Laser Sight (not perfectly aligned, sorry), Weapon Light

Tri-Rail: 

Tri-Rail, Tri-Rail and Foregrip (with custom animations!)


Conflicts:

The standard leveled list version will conflict with any mod that alters the leveled list for synths and coursers, until such time as I learn to do it through scripting. The LL injector doesn't seem to be capable of this at the moment.

The NPC version probably won't conflict with anything important.


YOU ARE NOT ALLOWED TO USE ANY ASSETS IN THIS MOD, AS I OWN NONE OF THE MODELS OR TEXTURES. I HAVE EITHER PERMISSION OR A LICENSE TO USE THESE IN A NON-COMMERCIAL CAPACITY. YOU HAVE BEEN WARNED.

In other news, you are free to use any of the animations in this mod, they are modder's resource, as always. Credit is nice, but not required.


CREDITS:

Hitman47101, for some of the animations, along with constant support and feedback, and well, just being a good friend.

Ajhakra, for the awesome Raider and Institute skins and help with the leveled list integration.

PandoraAlive for the really nice screenshots, including the hot file image! 

HyperX, or as you guys might know him, FX0x01, and IanSky for playtesting as well as the really cool SpecterDR Scope as well as sounds.

Partisan Executioner, Navaro, and Greenpeacekiller for the excellent fire and reload sounds.

MaxG3D and Haru, for providing me with some alternate sprint and equip animations.

PlayerProman (and NWI, of course) for the Insurgency aimpoint scope.

AsXas, for the memes. Check out his great M1 Garand mod here!

Everyone subscribed to my Youtube Channel that has continually supported me. This one is for you guys!

DoomSentinel for his Modular P90 model
Trophihunter for help setting up the laser sight and for allowing me to use his noise texture
Rafael de Jongh for his silencer model
r_populik for his many silencer models
Adaydr1en for many of the sights
henkspamadres for the Acog reticle from his See-through Scopes mod
Hypermetal for the ironsights 
Thanez, for the Acog model and textures
ImBrokeRU for the Eotech, Bull for the textures
Tigg for his flashlight and laser sight models
Vitalionism for the replacement red dot sight

I included a Barska sight by Odec by accident that has now been removed, I apologize, if you see this.


New World Interactive - Sounds, scopes
Overkill Studios - P90 model, barrels, etc.

Tripwire Interactive - P90 model, etc.

If I have forgotten you, or you feel you should be credited and you were not, please let me know, and I will add you.

Permissions: All content is being used in accordance with the  Creative Commons Attribution-NonCommercial 4.0 Unported License. All assets from Killing Floor, Payday, and Insurgency are allowed to be used for non commercial modding content.