Fallout 4

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ibldedibble

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ibldedibble

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About this mod

I always thought the fight with Kellogg was a bit too easy. Here's the modifications I made for him, to make the fight a little bit more interesting.

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I always wanted Kellogg to be a bit more of a challenge, it felt a bit lackluster to have him die so easily. So I set out to make him a little bit tougher and in the same time make the fight a little bit more interesting.

Below is a list of all the changes I made in the mod. (I only changed the base values.)

  • HP - raised from 150 to 450.
  • STR - now 5 instead of 0.
  • PER - now 7 instead of 0.
  • END - now 4 instead of 0.
  • CHA & INT - both are still 0.
  • AGI - now 4 instead of 0.
  • LUC - now 5 instead of 0.

  • Action points - raised from 50 to 100.
  • Level multiplier - raised from 1.5 to 2.5 times player level.
  • Damage multiplier @ player level < 15 - raised from 1 to 1.2.
  • Damage multiplier @ player level 15-25 - raised from 1.2 to 1.5.
  • Damage multiplier @ player level > 25 - raised from 1.4 to 1.9.

I also gave Kellogg both Refractor 1 and Toughness 1. (Not sure if those perks actually work on him. But I figured it wouldn't hurt.)

Optional files:
There's a version of the stronger Kellogg but with no synths in the same room (the two that walk around with him). Made after a request by trakmiro.

Future updates:
  • Considering giving Kellogg some kind of radiation effect on his attacks and possibly mines or other kinds of grenades.
  • If the Synths in the same room are unique for that encounter, I might make them stronger as well and/or give them some unique weapons instead of standard Institute guns.