Attempts to make Institute laser weapons approximately 10% better than regular laser weapons
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There are two versions of this mod. The first (and default if you just click 'Install with NMM') makes Institute weaponry approximately 10% more powerful than Laser weaponry. This is hard to judge because Laser/Institute items don't scale equally with mods, but it's very close. (I increased the base damage of "InstituteLaserGun" from 21 to 26.)
The second version makes Institute weaponry better than plasma weaponry (at high mod levels, with lower mods it's still worse than plasma). For that version, I increased the base damage from 21 to 52 (pretty significant!). You can decide for yourself if Institute weapons should be lesser than plasma weapons in the given lore. I hope the talented modders of our community will one day release Institute plasma weapons, though. NOTE: Using this version of the mod will make it very hard to survive fights with synths early game, and having access to some of the best weapons in the third main quest is a (frankly) boring, so I don't really recommend this version of the mod until very late-game, if at all.
I made this mod using FO4Edit (found here: http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/ , download the file and change the .exe executable name to "FO4Edit.exe" to swap to FO4), changing the "DAMA - Damage" field on the "InstituteLaserGun" WEAP record. In my playtesting so far (~10 hours using the mod), I haven't noticed any problems.