Last updated at 22:19, 19 Jun 2017 Uploaded at 21:11, 10 Jun 2017
Modular Leather Armor (MLA)
Ever thought the heavy armor was a little too bulky or maybe you find the shoulder fin annoying? This mod deconstructs the three tiers of leather armor into 20+ individual components from which you can construct custom armor sets. Create individual looks for you, your companions and your settlers.
The version history is being maintained in the forum
The primary reason to use this mod is to have more control over how the armor looks. I'm assuming anyone that uses this mod is doing so for cosmetic reasons, so changing the armor's configuration won't result in any change to its protection, weight or value; there is no difference between wearing the standard heavy leather chest armor or the MLA equivalent that you've stripped down to just a bandolier.
The MLA armor clips less than the standard armor and if a piece is clipping you don't have to wear it. As an example, there are several outfits that don't push the rear part of the codpiece far enough away which results in clipping. The MLA armor gives you the option of not equipping the back half of the armor.
The MLA armor adds more variety to the game. Anywhere leather armor would normally appear, you'll have a chance of finding the MLA armor and when it appears, the components it will have are random. You'll see Raiders wearing just knee pads, heavy chest pads without body armor, forearm guards without shoulder pads and so on and so on.
Features and Usage
Before starting this project, I checked to see if it had already been done. I found similar projects for female characters (e.g., Honest Abe's Armor Series CBBE) but nothing for males, so (for now at least) this mod only works for male characters. If female characters equip the MLA armor it will just appear to be standard leather armor.
So that you can quickly check it out, the first time you load a game with this mod, a full set of MLA armor will be added to your inventory. Change up your armor's appearance at the armor workbench. The various armor pieces are implemented as mods. The mods require no components and have no functional impact on the armor (only cosmetic). If you want the protection of the armor without the look, just leave all the appearance slots empty.
In addition to getting the armor from drops, you can also create it at an Armorsmith workbench. You can choose the tier (light, sturdy or heavy) but the components will be random. For the torso armor, the "chest slot" will start out being consistent with the standard armor (no chest armor for light, half-chest for mid, and full chest for heavy) but you can change it from this initial configuration as you see fit. To maintain balance, the three armor tiers require Armorer perk levels of 1, 2 and 4 respectively.
Depending on what clothing you're wearing under the armor, some configurations may look odd. As an example, you can choose to equip the bandolier without the belt. On outfits like the road leathers, it looks like the bandolier is connected to the belt but on most other outfits it looks like it's just hanging in the air. I kept these questionable combinations as options when using the workbench (since you're in control of the outcome) but random spawns of the armor will only use "safe" combinations.
The mods available in one slot can depend on the mods installed in another. For example, you can attach the shoulder fin to either the light shoulder armor or the heavy, and you can attach the shoulder harness to either the bandolier or the half chest. In both cases, once you make one choice the other option will disappear.
The entire armor set (torso, arms and legs) share a single texture (MLA_Torso). As a result, changing the material used (boiled, shadowed, studded, etc.) has no impact on the armor's appearance, but they still provide the same benefits. Because of this, the MLA armor is provided in addition to the standard armor instead of as a replacer. Optional file have been provided if you want a different look for the armor. Alternately, you can overwrite the DDS files with your favorite re-tex.
Here's what you get
The following section contains a detailed list of the varies pieces into which the armor has been decomposed.
The default textures are dark without any scuffs or scratches. If you prefer the original textures they've been uploaded as optional files:
For players using a nude mod (or wanting a more revealing look), there are three simple under armor outfits included: 1) a codpiece (xx001009), 2) boots (xx0010F4), and 3) the two combined (xx0010B5). Nothing stops you from equipping the under armor codpiece and its over armor version at the same time, but you probably wouldn't want to, as doing so makes the codpiece look overly thick. These are also craftable at the Armorsmith workbench.
Super Hero Bodies
By default the MLA armor will fit the standard body, but it also includes BodySlide projects for Super Hero Bodies (see the installation instructions for details).
Requirements & Compatibility
The Armor and Weapon Keywords Community Resource (AWKCR) mod is required. The mod does not depend on any of the DLCs.
If you use Super Hero Bodies, you probably already have the various refits. If you rebuild the MLA armor against a body preset, you'll need a refit for any outfits you plan on wearing under the armor.
Because this is a standalone armor set it shouldn't interfere with other mods. On installation, it dynamically adds to several leveled lists. Any other mod that clears these lists could prevent the armor from randomly appearing in the game, but you should still be able to create it at a workbench.
If you are using the standard male body, there are no special installation requirements; you should install this mod like any other.
If you'd like to use an alternate texture, download one or more of the optional texture files. You should only apply one at a time and let it overwrite the textures from the original mod. If you enable more than one or the alternate textures, the last one enabled will be used.
If you are using Super Hero Bodies (SHB), note that the SHB base body is not the same as the standard body, so you must rebuild the MLA armor against your favorite preset. If you don't, the armor will not fit properly. The MLA BodySlide files have been posted separately so you'll need to install them before you can start.
If you have any problems associating the MLA outfits with your favorite preset,
Known Issues / Limitations
The heavy chest piece and shoulder harness aren't meant to be combined but if you start without a chest piece, equip the shoulder harness and then equip the heavy chest, the shoulder harness will disappear (as it should) but at the workbench, they will both appear to be applied. A similar situation exists with the straps that connect the codpiece to the belt. I consider these to be minor user interface issues that I don't intend to fix.
I tried removing the "diaper" at the back of the codpiece. The problem is, the straps on the sides only go down so far, so a portion of the diaper must remain. I think it still looks better than the full diaper , but it's not ideal.
There is a clipping with the Long Johns and the elbow pads. Adjusting the bone weights to resolve the problem resulted in clipping on other outfits like the Road Leathers. I'm not a big fan of the Long Johns so I've ignored the problem for now.
- Caliente & Ousnius for Bodyslide and Outfit Studio
- smorris2012 for Superhero bodies (and Leito86 for EVB)
- Valdacil, Gambit77, and AndrewCX for AWKCR
- Nightasy/Brain Poof for the Outfit Studio tutorial
- Murielkai for her tutorial on material swaps
- DarthWayne for his tutorial on Adding custom workshop categories with scripts
Feel free to use any portion of this mod, any way you'd like but I would appreciate it if you list this mod in your credits.