Fallout 4
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milkowskip

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milkowskip

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About this mod

Makes feral ghoul and super mutant armor lootable and scrappable.

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Does what it says.


There are some mods like More Armor Slots which make them lootable but surprisingly I couldn't find any that make them scrappable so here you go.
I normally would just sell them but got annoyed by running out of cloth during building when I had dozens of feral clothes in inventory.



Reached esp limit? This file only references existing data. Copy override into a patch, then disable or delete.  






DETAILS:

1) Removes 'non-playable' tag from feral clothes and super mutant armor
-you can loot them from bodies
-you can equip them. (they wont appear unless you are feral ghoul or super mutant race respectively, so only Strong or if you have mods for that)


2) Adds the various upgrade slots to them in case you wanted to do that

3) Adjust some weights for 'muh immersion'
-all feral clothes from 1 >>> 0.3 (they come in 3-4 pieces per outfit - see the screenshot)
-super mutant rags  from 6 >>> 2
-super mutant chains from 10 >>> 2(i know chains can be heavy but it's way off scale from other armors)
-super mutant harness from 4 >>> 2

real armors are unchanged. Most torso pieces weigh 10, most arm or leg pieces weigh 7.  They're massive and should be heavy. It's a realistic limiter to packrats and forces you to not pick up every damn thing in the universe.  If that concept is unfathomable to you, I recommend Salvage Beacons.  If you really just want them to be lower weighted, make a suggestion.

4) Adds the items to scrap form lists 
-feral clothes / super mutant rags  === same scrap as vault suits and common outfits
-mutant harness / aviator cap  === same as leather arm & legs
-mutant chains / helmets / arm & leg pieces   === same as metal arm & legs
-mutant body armor === same as metal chest piece





[[credit to More Armor Slots for doing the first half. Fyi the screens are from when I was testing with that mod, in my file the items will be named just "Feral Shirt" etc]]]