Fallout 4

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Last updated

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Created by

reg2k - Neanka - shadowslasher410

Uploaded by

registrator2000

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About this mod

The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu.

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★ About ★

The Mod Configuration Menu is a settings page for mods!

It provides a central location for mod configuration, accessible via the Pause menu.

ModSettings are stored in per-mod INI files under Data\MCM\Settings, making it easy to backup and restore settings and even change them outside the game if so desired should the mod support it.

Are you a modder? Check out the documentation for detailed information on creating MCM menus.

★ Features ★

  • Configure more aspects of your mods than ever before - the MCM provides a range of controls such as checkboxes, steppers, dropdowns, sliders, buttons, text, and keybinds.

  • Optimized for PC. The MCM steps far beyond what is allowed for consoles.

  • No ESM/ESP. The MCM does not count towards your load order.

  • Save-safe. The MCM never sinks its teeth into your savegame - any modifications, as with most F4SE plugins, are done in-memory.

  • File-safe. No vanilla forms or files on disk are overriden. The MCM is completely standalone.

  • Hotkey support and conflict detection. Assign hotkeys to mod actions to activate them on-the-fly.


★ Details ★

Each mod's menu lives in its own directory in Data\MCM\Config\ModName.

User settings are located at Data\MCM\Settings\ModName.ini.

FOLDER STRUCTURE
Spoiler:  
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Data/
└── MCM/
    ├── Config/
    │   ├── Mod1/
    │   │   ├── config.json         (Required) Menu Layout
    │   │   ├── lib.swf             (Optional) Image library
    │   │   ├── keybinds.json       (Optional) Keybind Definitions
    │   │   └── settings.ini        (Optional) Mod Setting Defaults
    │   ├── Mod2/
    │   │   └── ...
    │   └── Mod3/
    │       └── ...
    └─── Settings/
         ├── Mod1.ini               Mod Settings for Mod1
         ├── Mod2.ini               Mod Settings for Mod2
         └── Mod3.ini               Mod Settings for Mod3



★ Installation ★

Install with your preferred mod manager, or copy the files in the download to your Fallout 4 Data folder for a manual install.

You should see a new option in the Pause menu in-game.

If there is no Mod Config option, double-check that you have F4SE installed and running!

★ Requirements ★

Fallout 4 (check Files tab for version requirements).
Fallout 4 Script Extender (F4SE), 0.4.2 or higher.

★ Team ★

registrator2000 - Backend: architecture design, F4SE plugin and Papyrus bindings
Neanka - Frontend: MCM interface - everything you see and interact with
shadowslasher410 - Frontend: MCM control design, logo & consultation

★ More ★

Please report issues at the Github issue tracker!
Suggestions are welcome - please post them in the MCM Discord server.

Source code:
Github [C++] (F4SE plugin)
Github [AS3] (Interface)

★ Acknowledgements ★

Many thanks to the F4SE team for their tireless work extending the core feature-set of the game. The MCM would not be possible without it. Most modders make mods - these people make the tools that make other mods possible. They work behind-the-scenes; outside the limelight. Without them, the modding scene would be decidedly less interesting and very much more mundane.