Fallout 4
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spacefiddle

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spacefiddle

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About this mod

I finally found and fixed what makes a companion NEVER SHUT UP when dismissed, and they just walk around endlessly spouting their lines. While I was at it, I made several versions so you can choose how long they stay quiet between lines.

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Changelogs
‘I disapprove of what you say, but I will defend to the death your right to say it’


AHMIGAHD THE BLESSED SILENCE

No more constant chatterspam from companions you've dismissed to settlements. Maybe you can bring them all back from Murkwater now.
Single file, permanent fix.


halle*bleep*ingllujah

Where do I sign up?
Hit the NMM Vortex button. There are three versions:

  • 10 - 15 minutes between lines (the original intended default)
  • 20 - 40 minutes between lines
  • 60 - 90 minutes between lines

[i]Super Burnout Edition for your 47th playthrough!


You have to take and then dismiss a companion for the fix to be applied to them!


Manual install 
is simple, if you insist: take one of the followersscript.pex files you'll find in the archive. The folders are named by the Min and Max intervals (in seconds) they wait before saying a random line. Drop the .pex of your choice in [your Fallout 4 install folder]\Data\scripts aaaaand that's it. If you have Unlimited Companion Framework, make sure to grab one from the UCF folders!


Compatibility Conflicts Resolved!

Unlimited Companion Framework:
Version 1.1 of this patch now includes installer options for compatibility with UCF.


Everybody's Best Friend:
This fix is integrated into version 3.x of EBF, so no need for this patch with that - just update EBF to 3.x+ and you're good.




So what the hell happened?

TL;DR the game is supposed to adjust the interval when you grab someone, set it back when you dismiss them, and for some reason it initializes them weirdly on game start. But it was broken, and instead set both minimum and maximum wait times to zero... cache the zeroes as the original times... and then it would stay zero

F O R E V E R.

dun dun dunnnnnn

Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).