Fallout 4
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m0ds1984

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m0ds1984

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About this mod

Brief time notifications in the upper left corner that do not interrupt gameplay, ie "Midnight" and "15:00 (3pm)".

Permissions and credits
Looking for an occasional, non-invasive time notification?

A Clockwork Monkey works tirelessly to notify you of the time at regular intervals.

No additional files, frameworks or DLC are required for this mod!


All files are contained in one zip. Please choose & extract the right ESP file(s) for you (into your data folder).

To enable: Add the file of your choice to your load order/plugins.txt. End of your load order recommended.
To disable: Remove it from your load order/plugins.txt.

You should only use 1 "Monkey" file at a time.

Using Version 1.0.0 ? Please remember this is the first version so it may have some quirks - therefore you are also a tester ;)

Monkey-Lite: AVAILABLE NOW IN V1.0.0
Midnight & Midday only

Monkey-Standard: AVAILABLE NOW IN V1.0.0
Midnight
6am
Midday
6pm

Monkey-Pro: AVAILABLE NOW IN V1.0.0
Midnight
3am
6am
9am
Midday
3pm
6pm
9pm

Monkey-Business: COMING SOON IN V1.0.1
Every hour, 24/7

Clockwork-Calendar: COMING SOON IN V ??
An optional file that displays...
> The start of each month ie "November"
> Various special days ie "Christmas Day"
...at around 10am and 10pm on these days

Note: Notifications display very briefly and do not interrupt gameplay.

* I've been using it (pro version) myself in multiple full playthroughs and it has not caused any problems, so it should theoretically be compatible with everything! That said, if you find something funky, feel free to write it up!

It's suited more perhaps, for those who role play in and around settlements and want to keep track of the time.
It may also be useful for Survival Mode, to help anticipate night/day time.

For a persistent display of time, you may also be interested in HoloTime mod: http://www.nexusmods.com/fallout4/mods/20300/?

Where's Monkey? Unlike time mods that utilize the HUD, A Clockwork Monkey is an actual entity somewhere in the wasteland. In a future version, you will be able to find Monkey's lair and see the clockmaster at work... watch this space!


I usually make settlement mods. But an error in one of them gave me this idea. Maybe it's useful, maybe not...
You can find my Settlemods (new settlements) and a tutorial to make your own here: http://www.nexusmods.com/fallout4/mods/16432

For further support you might consider buying one of my published games on Steam, thank you!
http://store.steampowered.com/search/?publisher=Screen%207