Enclave Resurgent by cluegiver
Fallout 4 » Factions
Added: 04/01/2017 - 12:08AM
Updated: 02/05/2017 - 03:39AM

427 Endorsements

1.2 Latest version

6,107 Unique D/Ls

12,861 Total D/Ls

83,568 Total Views

Uploaded by cluegiver


Last updated at 3:39, 2 May 2017 Uploaded at 0:08, 4 Jan 2017

by cluegiver
"When you see the Enclave, you see the United States government.  We are authorized to restore order and civility, by any means necessary."   - Colonel Augustus Autumn

Hello and thank you visiting my mod!  It's my first one so I hope you like and endorse it.

-adds the Enclave to the Commonwealth as a join-able faction.
-adds a submarine faction HQ/ customizable player base just outside of The Castle.
-adds summon-able Enclave soldiers that follow you.  Both PA and non-PA armored versions.
-adds voiced quests and actors to the world.
-adds Enclave radio station. Complete with 110% more patriotism than competitive stations!
-adds workshop buildable Enclave flag and radio, tuned to Enclave Radio.
-adds custom textures to the beret, courser jacket and X-01 PA to make you feel extra sinister.
-adds custom advanced Enclave weaponry so you can mow down BOS lapdogs even faster.
-adds 3 unique vendors, one of which sells unique Enclave gear.
-adds a supply chest  which gets restocked by Enclave patrols every few days.
-adds 3 Enclave loading screens.
-adds other shit I can't think of right now.


I was disappointed to discover that the Enclave was NOWHERE to be found in the Commonwealth.  I found all sorts of old Enclave-esque bunkers and even some X-01 suits, but no actual Enclave.  No remnants, no survivors, nada.  I get that they have been defeated in FO2 and 3, but their near complete omission from FO4 seemed, well...  odd.  As strange as this was, I was confident that somebody from the mod community would really do the Enclave justice and put them back in the game.  To my knowledge, they did not. 

Nearly a year went by so I decided to do it myself.  I've put the Enclave back into the game in the most lore-friendly way I can think of.  The Enclave isn't the powerhouse that showed up halfway through Fallout 3.  While incredibly dangerous, the Enclave in Enclave Resurgent is small in number.  They will need your help as the General of The Minutemen... at first.  Over time, you will complete missions and upgrade their presence and capability in the Commonwealth.  I want this mod to feel like you are rebuilding the Enclave and taking over the Commonwealth.  This jumbled mess is the fruit of my labor and I sincerely hope you enjoy it. 

Go to The Castle armory and search for a note and keycard. That's it. 

V1.2 Loud and Clear.
-Added new quest called Loud and Clear where you get to help the Enclave take a foothold in the Commonwealth.
-Changed Enclave faction hostility.  Enclave is no longer hostile toward Institute and RR.  BOS is still killed on sight.
-Changed Reinforcement Grenades availability and costs.  They're now more expensive, but tied into the Loud and Clear questline.
-Changed Enclave Radio frequency from 82 to 83.5 to avoid conflicts with Main Quest Hunter/ Hunted.
-Added persistent Enclave patrols to Commonwealth at the end of Loud and Clear.
-Tweaked Enclave officer outfits to where now only Jackson wears the Courser style long coat.
-Tweaked vendor lists.  Added Enclave shirt and brimmed hat to Quartermaster Smith lists.
-It is now possible to fail Recon and Surveillance quest and turn the entire Enclave Faction hostile toward you.  THIS STILL HAS BUGS.  Avoid telling Jackson "Absolutely not!  I know about the Enclave and what it does to innocent people!" as this will fail the quest, but not fully eject you from the faction.
-Added Lore terminal to Trident along with Enclave propaganda billboards to Commonwealth.

V1.1 Bug Squishing!
-General bug and stability fixes.
-Removed lots of conflicts with other mods in FO4Edit.
-Added Enclave Uniform by Raziel 990088.
-Added Enclave Hat by EwewOn.
-Commander Jackson no longer repeats quest dialogue post quest.
-Enclave Officers now have their own voice type and dialogue.
-Enclave Flag will no longer replace MM flag and is now a standalone item.

V1.0 Initial release

-More workshop buildable Enclave items.  Barricades, turrets, patrolling sentries for settlements, etc.
-Quest to add roving Enclave patrols and Vertibird air support across Commonwealth.
-Quest to add orbital strike weapon to The Enclave's arsenal.

-Quests to assault/ assassinate other factions.
-Quests to claim locations for the Enclave.
-Interrogation and capture quests. 
-Quests to wipe out whole towns and vaults. 
-Quests to add unique perks (think BOS hunter bonuses)
-Grand Zealot Richter from Far Harbor as a companion.


Q.  Why do I have to side with the MM to join the Enclave?
A.  Because there's another settlement that needs our help.  I'll mark it on your map.  Seriously though, it makes the most sense.  The Enclave HATES the BOS and would see both the RR and the Institute as a threat.  The MM are patriotic, led by the pure-strain human PC, and (the best part) expendable.
Q.  This seems like a quest mod.  Is it a quest mod?
A.  Originally, yes.  I kept adding stuff to make the faction more believable and before I knew it, I made a huge mod that did a bunch of stuff. 
Q.  Why are there so few quests?
A.  Building quality quests takes time. Each update will add a new quest to the mod. 

Q.  Do I need to start a new game?
A.  No, but I would recommend it if you've completed the main storyline or if you've sided hard with the BOS.  You'll be mowing down your BOS buddies a lot.
Q.  The Enclave was so evil in the past.  Will they try to kill everything again?
A.  Sort of.  Remember in FO3 it was Eden that wanted to kill everyone.  COL Autumn and the rest of the Enclave just wanted to take over the purifier.  That said, the Enclave in Enclave Resurgent will kill anyone or anything flagged with BOS faction tags on sight.  YOU'VE BEEN WARNED!
Q.  Why won't you make the mod the way I want you to make it?
A.  I'm not your personal mod-making machine. 
Q.  Why is your mod so shitty?
A.  Don't like it?  Go make a better one after you go fuck yourself.

-.lip files on some actors need to be re-done.  The lip syncing will look a little off for some lines.
-Some buildable items on the Trident won't recognize the floor and can't be built.  Using mats and rugs as anchors seems to bypass this.
-The Enclave Radio station uses the in game frequency 83.5.  Any other mod using that frequency will obviously conflict.

This is a big mod that does a lot of stuff.  I've done my best to keep everything self-contained and as minimally invasive as possible.  That said, I'm bound to have fucked something up.  If you find something, point it out in a constructive way and I'll take a look at it.


You are invited to join us over at our discord page. Patriots jonnyguitar and tedd have set up base camp at the following poseido-net coordinates...



Creation Kit - Me
Scripting - Me
Voice acting - Me (poorly)
Writer - Me
Catering - Me
Producer - Me
Director - Michael Bay
Dolly Grip - Me
Best Grip - Me
Fight Scene Coordination - Me
Musical Score - Me
Casting - Me
Casting Couch - Me

Seddon 4494 for his amazing mod tutorials.
Nuka Mage for the same.
radioactivenuke for the great radio station tutorial.
Moraelin for sharing the wonderful shadowed X-01 textures.

Raziel990088 for sharing the great Enclave Officer uniform.
ErewOn for letting me use his wonderful Enclave/ SS Officer cap textures.