Fallout 4

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Crimsomrider

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Crimsomrider

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About this mod

All my RESOURCES mods merged into one.

This mod makes settlement building for certain objects more convenient, with the goal of reducing settlement clutter and to make settlement building less boring.

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This mod makes several objects more convenient to build, with the ultimate goal of reducing clutter in settlements and making settlement construction less tedious.

This mod merges all my resource mods into one.
The other mods are now removed, but you can still find individual ESPs as optional files.



FOOD - WATER - CROPS


[CROPS] - All workshop crops now provide equal quantity of 1 FOOD per crop.

[STORES] - The DRINK STAND/ BAR and RESTAURANT stores now provide FOOD and WATER, balanced throughout all 3 tiers :


[Tier 1] - Provides 6 FOOD and WATER
[Tier 2] - Provides 12 FOOD and WATER
[Tier 3] - Provides 24 FOOD and WATER




POWER - POWER REQUIREMENT


TURRETS



Do you absolutely get bored having to build turrets, then a generator, then connect everything ? Do you wish all turrets were self-sufficient like the Machine Gun turrets you unlock vith a magazine ?

- All turrets no longer require power to function. You can still connect them to a terminal to interact with them.


CONNECTORS



Do you hate cluttering up your settlement with 300 connectors because their range is so pathetic ?

- All wall and ceiling connectors now have their power radius increased to 1000 (default 500).


POWER SWITCH BOXES

 
 
 

Such cool objects and really handy, but they only serve as a power transfer ? No thanks.

- The Power Switch Box, Pylon Power Switch Box and Large Pylon Power Switch Box now act as generators and provide 10 power.





Q: Why increase the power transmit only to 1000 ?

A: Any higher and it causes FPS drops if you move a powered connector. Plus I made it so they can only power a single building. 
So if you lets say for immersion reasons want to turn off all the lights in the house when you're going out, put a Power Switch Box on the wall, 
connect it to a connector and turn it off. Now your house is not wasting energy.

Q: Why did you decide to put 6/12/24 as food provision ? Why not lower/higher ?

A: Well, 1 FARMER provides 6 FOOD. As you make higher tiers, the settler assigned to the bar will be doing the work of 2 or 4 FARMERS while also serving food and drinks. And since you require 500/1000/1500 caps depending on the tier, you are practically paying one settler to do the work of 4 farmers. So, it's kind of immersive and quite balanced. Pay the man!

Q: Why merge your mods together ?

A: I merged them because their theme is practically the same, so no need to use two ESPs when you could just use one.
All the previous standalone mods are still available here under OPTIONAL files.