Fallout 4

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undyne777

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undyne777

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About this mod

Re-release of the M1 Carbine standalone rifle mod, reworked from the ground up.

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Permissions and credits
M1 CARBINE
By Undyne777
Original models & textures by KnechtRuprecht (D3IMUDD4)

A complete re-release and rework of my very first standalone weapon for Fallout 4. Adds a custom rifle added to the game, integrated into leveled lists via script, or craftable at Chem Lab under utilities. Damage is set to be slightly higher than the 

Please note: I do not do patches for other mods (Sorting Mods, new ammo types, etc). There's way too many different variations to keep track of, plus I don't really have interest in creating patches for mods I don't use personally. Other users' have my permission to create and release patches as they see fit :-)

This mod features a range of customization options:
-Barrels (Short & Long)
-Stocks (Full & Sawed Off)
-Fire Modes (auto & semi)
-Calibers (.38 and 5mm)
-Material Swaps (Black-Green-Blue-White-Maple-Redwood)
-Muzzles (Suppressor, Brake, Comp, Nuka World bayonets)
-See Through Scope integration (including reticle and crosshair customization - requires See Through Combat Scopes)

Known Issues:
-The Iron Sights don't like up 100%. They're good enough for government work - I got as close as I could without making the barrel look weird)
-Reload animations don't line up (doesn't grab bolt). I do not know how to animate yet, and I did not want to mirror the gun. If you don't like it... tough... I can't make everyone happy.

Recommended Mods:
Chad509's Combat Rifle Reload Animation replacer. I find this to be vastly superior to the vanilla reload, especially since the M1 Carbine uses the Combat Rifle animations as a base.
New Calibers by BrowncoatGarrus - adds .30 Carbine caliber to the game. See the New Calibers page for compatibility patch.

Credits:
-KnechtRuprecht (D3IMUDD4) for the original M1 Carbine models and textures.
-henkspamadres for See Through Scopes framework and mesh assets used.
-Doombased for his LLInjector scripts and a_blind_man for the Leveled List Injection Toolbox. Both resources were used/consulted in the making of this mod.
-Myself (Undyne777) for porting the M1 Carbine meshes, making adjustments and texture variations to fit the mod scope.

Permissions:
-Translations, retextures, plugins, patches, and other edits are permitted without my written permission (please cite all authors for their contributions)
-You may not upload this mod to Bethesda.net or other websites without my written permission.
-You may not use the contents of this file or commercial uses.