Fallout 4

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BangBangYouAreDead

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About this mod

Turns the Combat Zone from a one-time shoot-out to an actually functioning location!

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COMBAT ZONE OVERHAUL
by BangBangYouAreDead

You heard rumours abound throughout the Commonwealth about a place even raiders seemed afraid to go...the bright, delightful dangers of the Combat Zone. So you went searching for this haven for vagabonds and rogues, and you found - what? Oh, another 2 minute shoot-out with some bad guys. N-not even a little bit of roleplaying? S-some dialogue choices, maybe? P-p-please Bethesda? Sigh...

But wait! What if someone made a mod that changed all that? Well, butter your biscuits and strap your asshole into that gaming chair with the in-built speakers you spent all your allowance on, because Combat Zone Overhaul is here to blow your face off.

Thanks for the review Zerodomaikitsune!



Changelog

V1.1

- Added voice & lip sync for all male patrons, Patches, Bartender, and Ticketer
- Added four unqiue NPCs with original dialogue in the new CZ
- Players who have already completed the CZ quest can now get the updated CZ via console command (see 'Features' section)
- Numerous bug fixes

V1.0

Initial release


Features

Yes, Bethesda went and messed something up with Fallout 4...again. A quick glace at the Combat Zone quests and locations in the CK will tell you that there are dozens of unused dialogue options and even a half-complete underground arena that you could access from the cage. You were supposed to be able to watch fights, bet on them, and even get into fights of your own. But I guess you realised you didn't need to do all that to rake in our caps, huh Bethe$da?

I've not been able to restore all this cut content at the moment, but I have upgraded the Combat Zone both before and after you get Cait as a companion. I hope this makes it a more fulfilling, enjoyable, and lore-friendly experience for you all.

Initial Combat Zone:

  • 'Raiders' renamed to 'Patrons' and 'Security', and more of both added
  • The security outside and inside, and the patrons, are now friendly to the player and won't shoot on sight
  • Cait will continue to fight in the cage until you shoot one of the patrons (removed Tommy's speech to accommodate this)
  • Added a holotape on Tommy's desk which gives you a motive to shoot everyone in the building (for you lawful good types)
  • Security given patrol routes
  • Functioning bartender who will sell you drinks (currently un-voiced)
  • Added a few lights to the ceiling so you can actually kind of see what you're doing

After killing everyone:

  • Bartender respawns and will again serve drinks
  • Some patrons will respawn and have new dialogue (currently un-voiced)
  • Patches, a merchant cut from the original game, comes back to sell you odds and ends (currently un-voiced)
  • Folk in the Combat Zone now track crime - so don't steal from them or shoot them in the face!
  • However, if you just can't resist shooting Patches in the face, I added a 'Ticketer' character just outside the entrance to the Combat Zone who will clear your bounty if you steal / attack anyone in the Combat Zone (speak to him to pay your bounty; currently un-voiced)

How to get the new CZ if you've already completed the quest:

Open the console and type the following without quotes:

'setstage czoverhaul 10'

Congrats! You now have a fully functioning new Combat Zone.

Upcoming Features

V1.2:

  • Voiced dialogue with lip sync, particularly the Fighters and female patrons (necessary lines are below if you would like to help with this, I would appreciate any support)


Beyond:

  • The ability to fight in the Combat Zone yourself or bet on fights (this might take a long time to sort out)
  • A way of getting Cait as a follower without shooting everyone in the building (again, quite tough, so not sure if this will ever happen)

Lines that need voices:
Spoiler:  
Show

Misc. lines (female)

"I'm glad the Combat Zone's back up and running."
"Good job getting rid of those nasty patrons."
"Shame we lost Cait - she was the best fighter in this place."
"I can't shake the feeling that there's something off about Patches..."
"I hope Tommy gets some fresh blood in soon."
"Keep your beef on the streets."
"...damn, I need a drink..."
"...I'd kill to see a good fight..."
"...Tommy's stronger than he looks..."
"...gotta get some chems in..."
"...Patches drives a hard bargain..."
"...Tommy should really get some girls in here..."

Installation

Install with NMM or manually extract the files into your Data folder.

Compatability

Should be compatible with anything that doesn't change the Combat Zone quest and post quest (editor names: 'CZ' and 'CZ_PostQuest'), or the actors in the Combat Zone. 

Known Issues

Please note that none of these issues are game-breaking in any way. This mod is stable and, as far as my playtesting has gone, glitch-free. These are just some nuisances I haven't figured out how to shove under the carpet yet. If you know how any of the following could be fixed, please let me know.

  • Shooting at Tommy, Cait, or Cait's combatant will cause Cait and Tommy to run into the cage, but the patrons / security will remain friendly to the player (my advice - don't shoot Tommy, Cait, or Cait's combatant)

  • Cait will sometimes glitch outside the cage and be unable to get back in (happens once in a hundred times, and I'm not really sure how to stop it happening, so don't expect a fix for this any time soon - either reload the autosave from entering the building or, if you're planning on blasting everyone away anyway, just grab that plasma rifle and start shooting)

  • I have tried to get a new objective to pop up when you play Cait's holotape journal, but for the life of me I can't figure out why it isn't happening. If you have any advice shoot me a message 

  • Sometimes one of the security guards in the foyer doesn't shoot at the player during the initial battle (again, a minor, sporadic issue, and I have no idea why it happens, so I don't think I'll be able to fix this one)

  • The dead bodies don't clear (I don't know how to fix this without resetting the cell, which I obviously can't do, so if you have any tips please shoot me a message)

My Other Mods


This works in a similar way and fully complements my Gunner's Overhaul mod!

Credits

Bethesda
TheGamerJackal for voice acting (Patches, Bartender, and male patrons)
Negoseth for voice acting (Ticketer)