Fallout 4

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LethalThreat

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LethalThreat

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73 comments

  1. NordicRaiderX
    NordicRaiderX
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    Just a headsup even though this probably wont get updated. The references edited in this mod should be disabled not deleted. If any mod were to reference any of the deleted decals in this mod the game will CTD. Marking them as disabled instead of deleted removes that issue. 
    1. exploiteddna
      exploiteddna
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      yes I came here to say this too. I make a habit of checking all plugins i download before i use them, and i immediately saw all the deleted records. EVERYONE NEEDS TO RUN THIS PLUGIN THROUGH FO4Edit CLEANING MODE! It will undelete and disable the records, as it shouldve been done originally. All you do is make a copy of the FO4Edit.exe and rename it to FO4EditQuickAutoClean.exe. Run this just like you would regular xedit, select the plugin from this mod, hit 'OK' and then save it when it's finished.

      If you dont want to do this, here is a copy of mine.. it is the same as what you download except it has been fixed (all UDRs have been addressed).
      Google Drive:
      Cleaned Version Download
    2. GrandsonOfSam
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      Thanks for the tip guys, cleaned also another mod "Scrappable Sanctuary", which has deleted records instead of initially disabled.

      Kudos to both of you. :-)
    3. VieLassiel
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      Super awesome. Thank you very much!
      Works perfectly. :)
  2. Veenix1998
    Veenix1998
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    Missed one on the catwalks in the Mechanist Lair. Pretty big ugly stain at the bottom of the catwalk ramp.
  3. CirnoNeuron
    CirnoNeuron
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    lately, I have been having trouble with stains reappearing shortly after they first disappear, any one else having or know of a conflict that causes this to happen?
    1. LethalThreat
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      Sorry for late reply. Hmm, haven't heard of that issue before, so I'd assume there's a mod conflict somewhere. Try placing this mod at the end of your load order, that should overwrite the conflict and keep the decals removed.

      My best guess would be to check if you have any settlement cleaner mods, I can't think of anything else that would effect this. Back when I made this the cleaner mods never touched the decal markers, but newer or updated ones may. I haven't really been in the Fallout 4 modding scene for a hot minute so not sure what's out there now. If you figured it out, or figure it out feel free to let me know I'm kind of curious.
    2. Pazzeroo
      Pazzeroo
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      Possibly cell reset??  If the stain/decal is only disabled, could that happen??  Maybe then, deleting is better in some cases.
  4. Pazzeroo
    Pazzeroo
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    Does this have anything to do with the decals line in one of the .ini files?  Something about maxdecals = 20, or something like that.
  5. deleted33326810
    deleted33326810
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    Were you gonna make this available for Xbox? Please, it's much needed :)
  6. kestrelhawk
    kestrelhawk
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    There is a really ugly one on he first floor of the Visitor's Center (Far Harbor). Is this one covered by your mod? I hate it, completely spoils what I want to do with the room! Going to give this a try and see.

    Edit: YES! Your mod got rid of it, thank you SO much for this!!
    1. skunkjohnson
      skunkjohnson
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      LOL that single decal is what motivated me to hunt down this mod
    2. ajinxpatil
      ajinxpatil
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      Ditto.
  7. Candide777
    Candide777
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    Excellent!! Been complaining to myself for a year about how i hated the blood and mud stains everywhere and how i could never console command them away, thank you so much for this! Will be endorsing!
  8. free8082002
    free8082002
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    Why an esp? Why not transparent textures?
    1. Magnusen2
      Magnusen2
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      Because that would remove the decals from EVERYWHERE not just settlements.
  9. zcotham
    zcotham
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    So question to anybody that might know.... 

    I checked the esp in the CK and there's no asterisk on the cell. The decals were deleted from the cell window, but the cell itself wasn't touched? So, deleting decals doesn't break precombines? 
    1. LethalThreat
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      Super late reply but wanted to share incase anyone has the same concern. No this shouldn't break precombines, and I haven't noticed any issues regarding it. The decals themselves are just textures being sent by a marker, so it isn't connected to any precombines.

      If anyone knows for sure feel free to share, I have no idea how precombs work honestly.
  10. username667
    username667
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    Thank you thank you thank you thank you.

    The stupid ugly splotch in the General's quarters kept appearing over all the rugs I tried to put over it. Now it's gone forever. Thank you.
  11. Lominsa
    Lominsa
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    What a lifesaver. I use a Winter overhaul, and the stains are snow white instead of the usual puddles and concrete stains. A lot more noticeable when one is on your living room floor!