Fallout 4

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Created by

Joe Forsyth

Uploaded by

joefor

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Safe to use

About this mod

This mod overhauls Feral Ghouls and turns them into slower Romero-style zombies. Includes additional features like player infection, extra zombie spawns, and the ability to replace various creatures with zombies. A configuration holotape (and MCM support) are provided to give full control over the experience.

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  • Russian
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MOD DESCRIPTION IS UNDER CONSTRUCTION FOR 3.0.0 RELEASE - stay tuned!

***** Feral Ghoul Overhaul *****
Renamed to Zombie

All Zombie levels scale with the player.

Movement Changes
- Sprinting has been disabled.
- Running speed has been greatly reduced (less than player walk speed).
- Dodge/180-turn animations disabled.

Attacks Changes
- Attack types with animations that involved sprinting/diving have been disabled.
- Attack base damage configurable via holotape.
- Reduced attack speed.

Durability Changes
- Health was not changed, though level scaling with player will increase most Zombie health.
- Disabled evade animations
- Damage percentages have been changed to encourage headshots

Spawn Variety
- randomly spawn with different skin/clothes
- if Far Harbor installed, the Fog Ghouls will also be used
- if More Feral Ghouls installed, various skins from that mod will be used.

***** Configuration *****
A holotape for configuring optional features can be crafted at any Chem Station under Utility. All optional features below are configured by this holotape.

Mod Configuration Menu (MCM) support is included and highly recommended.

***** Optional: Spawn Settings *****
Extra Spawns - Extra zombies spawns where you control frequency.

Spawn Replacements - Ability to replace other actor types with Zombies via Holotape option. Configure % chance for replacement and number of Zombies to replace each actor with.