Fallout 4

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Derpsdale

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Derpsdale

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About this mod

Adds 9 different forms of end game Creatures to the wasteland. All of them are integrated into the game, and were made with the intent of being very challenging. You are welcome in advance for your murder!

Permissions and credits

****This mod was made, and the Creatures within, to be very challenging.  With that in mind, it was balanced around that aspect.****
 
REASONS!!!
Are you finding Fallout 4 entirely too easy at higher levels?

Is your character, and by extension yourself, so much of a badass that you kill end game creatures with ease?

Do you want something that feels (and looks) new, but still holds true to the creatures and overall “spirit” of the game?

The solution has arrived!

I bring to you, my fellow Badasses of Badassitude, “Spirit Forms - Creatures”!

BACK STORY!!!
After being killed ad nauseum some of these creatures’ spirits actually managed to manifest themselves in a somewhat solid form, and they are now walking around the Commonwealth.  How this happened exactly is still under investigation by the Institute.  Not very much information on the how is currently available, certain criteria such as the way that these creatures are being killed, or how many of these creatures are being killed at once currently is being looked into.  What is known, however, is stated below.  You have been warned…

VIDEO!!!
Thanks to KloneWolf for uploading this video to YouTube and allowing me to post it to my mod page, after I found it.


MOD INFO!!!
As stated at the top, this is for players wanting a very new, unique, and difficult challenge integrated into the game.

There are (so far) 9 creatures total that have spirit forms.

This mod has two different variations, one ESP file will contain normal Creatures in Spirit Forms, the other ESP will contain Normal and Legendary Creatures in Spirit Forms.  All of these enemies have been integrated into the game and can be randomly encountered in the wild. Do not have both ESP files active at once.

The ESP with Legendary Creatures added will be the main file.

All of these creatures are standalone, and can be spawned with codes, I will provide these codes at the bottom in case you wish to challenge yourself or just look at them while getting mauled to death (it won’t take long).

All of these creatures have been integrated into the game via NPC Leveled Lists, and can be randomly encountered in the wild or in buildings.

Detailed breakdown of what level your character must be to randomly encounter these creatures in the wild:
(Legendary) Radroach Spirit -> 45
(Legendary) Bloatfly Spirit -> 53
(Legendary) MoleRat Spirit -> 57
(Legendary) Mirelurk Spirit -> 78
(Legendary) Stingwing Spirit -> 78
(Legendary) Radscorpion Spirit -> 90
(Legendary) Yao Guai Spirit -> 102
(Legendary) Deathclaw Spirit -> 115
(Legendary) Mirelurk Queen Spirit -> 150

**Each one of these creatures, once the mod is activated, is considered the new end game creature for its particular race.

**Each of these creatures omits Rads (35 Meter AoE), heals itself overtime, and will turn into a pile of ash once it is killed (no matter how you kill it).

**Each of these creatures, is somewhat see through and light blue in color, so they are harder to see (they are spirits after all).  In being spirits, all of their resistances are extremely high (even physical resistance).  Their main weakness is electric damage, not energy, so dust off those Pulse Nades and Tesla Guns.

**Each of these creatures are all extremely perceptive, very silent, immune to frenzy, immune to paralysis, very energetic, and extremely fast.  Of course they hurt a lot more also, I mean otherwise what would be the point?

**Each of the Legendary Spirit Creatures:  will hurt even more, has a wider AoE on Rads omitting, more Rads are omitted, heals for more damage over time, and is even faster than their normal Spirit Creature counterparts.

**Each of these creatures has considerably more HP than the other members of their respective races, they range from 275 (Radroach Spirit) to 3500 (Mirelurk Queen Spirit).


I have changed the AI Data for each of these creatures as well in order to provide a more challenging experience as well.  None of them have agro warnings, and all of them are brave and extremely aggressive.

Nothing has been altered from each of their own individual race stats, they will still fight anything they deem as an enemy, human or not.

I have only added most of the Vanilla creatures so far to this, and if it gets popular, I will start expanding to the DLCs and those creatures at a later date.

I did try to balance these creatures (as being end game creatures) as best as I could, IMO nothing is just ridiculously OP, they are all extremely challenging though.

Honestly I toyed with the notion of making them drop something special, but I decided that the original end game creatures did not drop anything special, so I decided against it.  They each still drop whatever they previously could drop.

KNOWN BUG:  The Yao Guai Spirit has some texture issues, and appears darker on some areas of its body.  It does work correctly though, just looks a bit off.

QUESTIONS!!!
Q:  Can I run into these creatures in the wild?

A:  Yes, they are fully integrated into the game, read the Mod Info part to see what level your character has to be in order to randomly encounter them in the wild.

Q:  In the sun they become very hard to see!!!

A:  Not a question, but that is done on purpose, they are not meant to be easy at all.  Readjust your position in relation to the sun.

Q:  On Hardcore mode can these enemies randomly appear or attack me while I am asleep?

A:  Yes they can, you are welcome!

COMPATIBILITY CONCERNS!!!
All of these creatures are Standalone, so not much should be a compatibility concern.  The only things that might get in the way would be mods that also alter some of the same NPCs on the “Leveled NPC” list.  Any mods that add more creatures at a time or change around the creatures and when they appear in the game would both be examples of this.

I do not use anything that conflicts, if you run into some problems please post it on the comments section and I will look into it.

INSTALLATION!!!
I would recommend using NMM especially if you are unfamiliar with the process.  Otherwise drag and drop the contents of the Data Folder into the Fallout4 folder and activate only one of these ESP files at a time depending on how much murder you want.

FOR THE MENTALLY INSANE OR EXTREMELY BADASS!!!
(Hit the ~ or ` button to bring up the command console)

Radraoch Spirit:  player.placeatme XX000816 ###
Bloatfly Spirit:  player.placeatme XX000807 ###
MoleRat Spirit:  player.placeatme XX000810 ###
Mirelurk Spirit:  player.placeatme XX00080A ###
Stingwing Spirit:  player.placeatme XX00081C ###
Radscorpion Spirit:  player.placeatme XX000819 ###
Yao Guai Spirit:  player.placeatme XX00081F ###
Deathclaw Spirit:  player.placeatme XX000800 ###
Mirelurk Queen Spirit:  player.placeatme XX00080D ###
Legendary Radraoch Spirit:  player.placeatme XX00082C ###
Legendary Bloatfly Spirit:  player.placeatme XX000828 ###
Legendary MoleRat Spirit:  player.placeatme XX00082B ###
Legendary Mirelurk Spirit:  player.placeatme XX000829 ###
Legendary Stingwing Spirit:  player.placeatme XX00082E ###
Legendary Radscorpion Spirit:  player.placeatme XX00082D ###
Legendary Yao Guai Spirit:  player.placeatme XX00082F ###
Legendary Deathclaw Spirit:  player.placeatme XX000827 ###
Legendary Mirelurk Queen Spirit:  player.placeatme XX00082A ###

The “XX” is a variable the represents your Load Order.

The “###” is a variable that represents how many of these creatures that you wish to spawn at you at once.

THANK YOUS!!!
Bethesda for Fallout 4.
The makers of Fallout 4 Edit.
The makers of Paint.Net.
The makers of NifScope.

This mod was made by myself using FO4Edit, Paint.Net, and NifScope.

Remember look for those faint little blue shimmers, they can be extremely hazardous to your health!

I hope that you enjoy!