Fallout 4
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NinaTheBunny

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NinaTheBunny

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About this mod

Reworks the vanilla mod slot with new options and less/no dependence on working with the Railroad.

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Translations
  • Spanish
Me oh my oh mush mush mush...

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What this mod does in a nutshell: Reworks the vanilla [Weave] mod slot with new options and less/no dependence on working with the Railroad.

It honestly always bothered me that such an important piece of Armorer was gated behind a single faction, who's monopoly over the mechanic never even made all that much sense. When looking to start a new play-through I ran across this mod; More Weaves - No Railroad

Unfortunately the author seems to have made gone M!A since March without update and now causes some users CTDs, and with my twitchy load-order I didn't want to take the risk... Thus, I was inspired to do something stupid; make my own mod! Please bear in mind this is my first actual mod, having only a claim to a decent skill in Level-List-Fu from helping out with Skyrim mods, I had no idea what I was doing... Thankfully I learn quite quickly while bashing my antlers against thing; and thus this little monster was born. ( Does a jackalope have the right to call others monsters? Hmmm.. makes you think. )

If you like the mod, please drop an endorsement or comment, its really validating to get even such simple appreciation for one's work.

For those wondering; No, I didn't use anything from the mod that inspired this one. I trial and errored my way through, and built this little mod from scratch.


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Mod Details;

Modified Vanilla Content;
The [Weave] modification slot and all its affiliated mods have been renamed to [Undercoat] to make more sense given how you can add and remove it from your equipment so easily. Not to mention I find it sounds more Post-Apocalyptic, and less like a grandmother's hobby.
The armor values on the vanilla mods have also been dropped slightly to have them integrate better with the new mods and make them more of a worthy option, rather than the definitive choice. They remain the best in general, but not the best specifically.
[Note; "Ballistic Mesh" Still requires Railroad affinity.]

Ballistic Weave Mk1 ---> Undercoat - Ballistic Mesh Mk1 [+20 Physical & Energy Resistance]
Ballistic Weave Mk2 ---> Undercoat - Ballistic Mesh Mk2 [+40 Physical & Energy Resistance]
Ballistic Weave Mk3 ---> Undercoat - Ballistic Mesh Mk3 [+60 Physical & Energy Resistance]
Ballistic Weave Mk4 ---> Undercoat - Ballistic Mesh Mk4 [+80 Physical & Energy Resistance]
 Ballistic Weave Mk5 ---> Undercoat - Ballistic Mesh Mk5 [+100 Physical & Energy Resistance]


======== NONE - BWO - Standard Edition Stats =======

New Content; Undercoats!

[Note; Do NOT require Railroad affinity]

Are your basic upgrades just not exciting enough for you? Well I think I have just the thing to suit your tastes.
Hoard your Duct Tape, Grab your favorite instrument of death, and head out into the wastes... The hunt is on.

[No Perk]
No Undercoat - Removes the current Undercoat
Padded Cloth - +5 Physical & Energy Resistance

[Armorer Rank 1]
Stitched Leather - +5 Physical Resistance. +35 Energy Resistance.
Banded Metal - +35 Physical Resistance. +5 Energy Resistance.
Molerat Hide - +10 Physical & Energy Resistance. +25 Rad Resistance.
 ( Requires Molerat Hides )
Mirelurk Resin - +10 Physical Resistance. +50 Poison Resistance. +20 Energy Resistance.
 ( Requires Mirelurk Meat )

[Armorer Rank 2]
Ceramic Plate - +35 Physical & Energy Resistance.
Lead Shield - +15 Physical & Energy Resistance. +100 Rad Resistance.

[Armorer Rank 3]
Cast Resin - +55 Physical & Energy Resistance.
Yao Guai Hide - +125 Physical Resistance. +50 Energy Reistance. +250 Rad Resistance.
( Requires Yao Guai Hides )

Radscorpian Chitin - +50 Physical Resistance. +250 Poison Resistance. +125 Energy Resistance.
( Requires Radscorpian Stingers )

[Armorer Rank 4]
Ballistic Plate - +120 Physical Resistance. +25 Energy Resistance.
Polymer Scale - +25 Physical Resistance. +120 Energy Resistance.
Deathclaw Hide - +150 Physical, Energy & Rad Resistance. 
( Requires Duct Tape & Deathclaw Hides )



======= NONE - BWO - Low Edition Stats =======

Having received several requests for a version of the mod that maintained the vanilla ballistic weave's position as the very best the wasteland has to offer, I cobbled together this edition to satiate those desires. The stats of many armors have been reigned back somewhat. This version would also likely be more befitting those who do not desire as much of an advantage from their Undercoats. 

New Content; Undercoats!
[Note; Do NOT require Railroad affinity]


[No Perk]
No Undercoat - Removes the current Undercoat
Padded Cloth - +5 Physical & Energy Resistance

[Armorer Rank 1]
Stitched Leather - +5 Physical Resistance. +15 Energy Resistance.
Banded Metal - +15 Physical Resistance. +5 Energy Resistance.
Molerat Hide - +10 Physical & Energy Resistance. +25 Rad Resistance.
 ( Requires Molerat Hides )
Mirelurk Resin - +10 Physical Resistance. +50 Poison Resistance. +20 Energy Resistance.
 ( Requires Mirelurk Meat )

[Armorer Rank 2]
Ceramic Plate - +30 Physical & Energy Resistance.
Lead Shield - +15 Physical & Energy Resistance. +100 Rad Resistance.

[Armorer Rank 3]
Cast Resin - +50 Physical & Energy Resistance.
Yao Guai Hide - +90 Physical Resistance. +50 Energy Reistance. +250 Rad Resistance.
( Requires Yao Guai Hides )

Radscorpian Chitin - +50 Physical Resistance. +250 Poison Resistance. +90 Energy Resistance.
( Requires Radscorpian Stingers )

[Armorer Rank 4]
Ballistic Plate - +80 Physical Resistance. +25 Energy Resistance.
Polymer Scale - +25 Physical Resistance. +80 Energy Resistance.
Deathclaw Hide - +95 Physical, Energy & Rad Resistance. 
( Requires Duct Tape & Deathclaw Hides )





**We at CabbitCorp are not liable for injury, irradiation and/or death due to attempted acquisition of required components.

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Compatibility;


Valdacil's Item Sorting - Compatible version of both editions of NONE - BWO are available in the optional files now.

It should be compatible with anything that doesn't specifically change ballistic weave.




Recommended Mods;


Armorsmith Extended- This mod works perfectly with AE, as any clothing that gain the Ballistic Weave tag from AE will also get access to my new Undercoats.

Armor & Clothing Mods - Any new armors or clothing that allow for the vanilla "Ballistic Weave" mods will also receive my new mods.


Thanks;

Users Br41n and registrator2000 for pointing out to me how to organize entries in crafting tables.
Mateodon and their mod "More Weaves - No Railroad" for inspiring this mod in the first place.


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- FAQ -

Q: Why is it called N.O.N.E? o.O
A: It stands for Nina's Overhaul for Nearly Everything. Its the derpy name I chose in the event I actually make the large mod I have kicking around in my head.

Q: Why doesnt the Steel or other Underarmors make it heavier!? That'd make it so 420 Immersive 4kHD!
A: I'm being nice and treating it by the same logic that allows you to hold several dozen mini-nukes in your slooty-panty armor. Now put down the blunt and ask nicely and I might make a slightly harder/realistic version if theres intrest.

They do now, so hush your slooty panties.

Q: Whats a Jackalope?
A: It Me. And I'm famished.