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jd45414

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Pseudo-fixes the inability to perform "unarmed" critical hits in VATS when in Power Armor after Iron Fist 5 has been taken.

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Iron Fist 5 generally works without a hitch - with the sole exception of Power Armor fists' critical hits. The player character will just stand there and do nothing at all, because Bethesda.

This bug has been present since release and I haven't found any fix for it anywhere, so I made this pseudo-fix in like three minutes.

Critical hits with Power Armor fist attacks will now activate properly after Iron Fist 5 was taken, just like they do all the time otherwise. This is done by implementing a condition that prevents the paralysis effect from firing when the player is in Power Armor.

In other words, you get the damage for your Power Armor fists' critical hits, but you don't get the paralysis. 

Since it's not possible to use fist weapons while in Power Armor, this doesn't affect them - though if you were to allow the player to use them, it might. I haven't, so I haven't tested it. All the effects of previous ranks of the perk - chance to disarm, chance to cripple - keep working as they always did.

I have not been able to figure out how to get the paralysis effect to work together with Power Armor fists' critical hits. If anyone knows how, feel free to tell me or do your own fix. Until then this is the only way I know how to be Pseudo-Fixin' Power-Fistin'.


Compatibility: Should be compatible with anything that doesn't modify the IronFist05 perk itself. All this adds is a single condition.