Fallout 4
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Scarlynx

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TheScarlynx

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About this mod

A simple mod for doubling the components of junk items. Now available in "All DLC" or "Vanilla" versions, standard or "weightless"!

Requirements
Permissions and credits

DOUBLED JUNK COMPONENTS

by Scarlynx - Version 1.0

WHAT DOES THIS MOD DO?

This quite simple mod doubles the default components of all junk items in Fallout 4. The "Ultimate" version also 

changes the recipes used by Wasteland Contraptions' junk builder to require the new resource 
quantities that make up the craftable junk items. Note that by Bethesda's default, these 
recipes require a little more resources than the constructed item actually contains, but in 
this mod it is a 1:1 system, e.g a steel ball requires 8 steel to make and can be scrapped 
back into 8 steel.

UPDATE!
Weightless versions are now available! Does the same as the previous versions, but makes all
junk weightless too. No more making constant trips home to free up space! TAKE ALL THE SCRAP!

UPDATE!
Weightless PLUS versions are now available! Does the same as the previous weightless versions, but makes all
components weightless too. Lugging around 5000 lbs of concrete has NEVER BEEN SO EASY!

WHAT DOES THIS MOD REQUIRE?

- Fallout 4 (Obviously!)
- All DLC (Ultimate versions only)

Versions to cater to those of you with specific DLC combinations will be available if requested!

HOW DO I INSTALL THIS MOD?


Via NMM:

1. Download any one of the files with NMM and activate it.
2. Profit!

Manually:
1. Download any one file and extract the esp contained within to the data folder located 
wherever your "Fallout4.exe" is found.
2. Ensure the esp is loaded (you can do this from the Fallout 4 Launcher or in-game from the 
main menu with the "Mods" option).
3. Profit!

HOW DO I UNINSTALL THIS MOD?

Via NMM:
Simply right-click and uninstall!

Manually:
Just delete the esp you installed, simple!

POTENTIAL INCOMPATIBILITY ISSUES

Basically, any mod that edits any junk item in any way will conflict with this mod. 
Whichever mod is loaded last in the load order will take priority.

FAQ

Q: How long did this mod take to make?
A: The first version (Ultimate) took about half a day, inbetween downloading the CK and my 
constant procrastinating ^_^
Further versions take only around 10 mins to make in FO4Edit.

Q: Are there any future plans for this mod?
A: I'm open to making a version of this mod that allows users to select patches for whatever
DLC they own if they do not own all of the DLC. This will require someone to actually ask me to do it though
because I am lazy :P


Q: What is your next project?
A: Attempting a 24-hour lie-in. Only kidding (or am I?), I don't really have the know-how to 
make much in the CK, so unless I spot something else I could make and want for my own game, 
odds are this will be my only mod I'm afraid.

Q: I already have [insert mod here] and it does everything this mod does and more!

A: Firstly, that's not a question! Honestly, I didn't do too much homework to see if this 
mod's premise had already been covered elsewhere as it was mostly an excuse to take a look 
at the CK (and for personal use). If someone else already did this, then by all means stick 
with their mod! They likely have more experience with the CK than me anyway.

Q: THIS IS CHEATING!
A: Also not a question! Look, this mod could be considered a cheat mod, sure. But in a 
purely single-player game where no one player's actions affect any other player's in any 
way, what's the harm? If you feel so strongly about it simply move along my friend, and 
don't worry yourself over my insignificant little mod. Also, have a nice day! :)

Q: Can you make a 3x version? And a 5x version? And a 64x version!?
A: Er, no. Sorry. This is the version I wanted for my own game, and it stresses the already 
dubious logic of Fallout 4's crafting system as much as I'm comfortable with. I just don't 
feel like making versions with other multipliers I'm afraid.

AUTHOR'S NOTES AND THANKS

Please do not re-upload this mod anywhere else without first acquiring my permission!
Thanks for viewing (and maybe downloading) this mod! Feedback is more than welcome, as is 
any bug report although odds are this shouldn't cause any issues if you read the 
incompatibilities section, unless of course I missed a junk item.

Thanks to:
Bethesda for Fallout 4 and the Creation Kit
The Nexus team for this awesome site
The FO4Edit team for FO4Edit

YOU!