Fallout 4

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Created by

Chuck Bridges

Uploaded by

silhouett

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About this mod

First Watch the Video.
I have played around with Sanctuary for a while now. This Mod is a compilation of everything I have learned about Sanctuary and had fun messing with. Fallout 4 is a fantastic game to mod. I use to be a Skyrim Modder and didn't think Id like Modding this But I really do Like changing the Game.

Requirements
Permissions and credits
*** New Cheat  Debug Video Added Reveals Secret Code ***

First Watch the Video.

The Sanctuary Master for fallout 4.  The Sanctuary is just that a place to build with a bunch of people a safe haven and restful area from the outside.
Life expectancy is more then a day here.  There is a main terminal located next to the Robot work bench and kind of attached in ways you will discover when you use it. From here you should be able to get an idea of the place.  When you are in workshop mode you will notice under turrets some special
spot lights, there are 18 of them and you can place them anywhere. I recommend you make sure power is up and runing (you can tell by the street lights)
before you add the spotlights. There are a few unique things in the complex.  Some items may arrive later if you check the shipping now and then.
A powerful generator exists which must be connected in a certain way.  The Generator connector on top must first be connected to the Generator case
before power will be supplied.  There is also a Pylon which will need to be powered to have working street lights, spot lights and the Transporter.
When you first get to Sanctuary check the cabinet next to the door as it contains somethings you need. There are two Key cards and a House key
which can be acquired in or around Sanctuary but only the first one in the Cabinet is needed for the Gate doors.

Read the logs left by the people who left this place, There is a back story to the Sanctuary Master 
The people who lived here before built what they could from pictures of prewar towns including Sanctuary. Edwards their top engineer had institute connections and a high degree of knowledge of how things worked.  Edwards was able to make a Transporter that reacted to electrical and Radio disruptions  The man was a Bit of a Genius who was working on everything from Transportation, force fields and weather manipulation. The people ran in to some bizarre disappearances and one day Edwards himself went missing so they became a tad freaked out and moved leaving this place for who ever wanted it.  The Robot A.T.O.M was left behind because he is unstable and a Nuclear risk. CodsWorth well he was there when they got there and there when they left.  The Terminal is Auto Smart in that menu change or appear based upon what you have done.  


This mod makes no claims to be anything but my experiment.
The mod is intended to be advanced and makes use of in game technology.   Nothing in the Mod is not actually in the game somehow.
However you may not like the new Buildings or the wall or even the Transporter etc..  a Secret access area in the terminal exists which is intended
to be used for game setup really.   to access it view first the Greetings area in the terminal, then view the logs area, next the about Robots area
and if done correctly an extended menu prompt should be seen.  A debug and a cleanup area will appear on the menu from here you can change
many aspects of Sanctuary including bringing back older buildings etc.  I recommend you save before you play around.
Bare in mind the order you remove items can negate or prevent you from removing other objects.  It is possible to remove almost every thing
in this mod.  any sign of Houses Merged one of them is not in my mod.  Use of the Transporter during an electrical storm is suppose to cause
floating grass or displaced grass from the other dimension as it were.  That is not a flaw but done as a bizarre occurrence because of the point behind
the Transporter and the background story-line

A lot of work went in to this mod, if you like it Im glad... if not that's ok, We dont all share the same views.
Please Endorse me if you're using the Mod though as it shows me someone cares and wants me to continue with it.

This mod may not be compatible with other mods that change or alter the Sanctuary area and should be loaded last in the Mod Manager.
This Mod is not compatible with prior sanctuary mods I have made.

This mod changes pipboy map to look better with more detail.

Color map 4k 2k with magazines bobbleheads and armor locations made by VirusZ With Permission.

Mod Requires F4SE and DLC Automatron and DLC Wasteland

There is an XBOX version Available here 

I can not stress enough that this mod should be loaded last.  If you experience buildings that are half buried in the ground or mixed with another building some how it is because of your Mod load order.

Please Endorse this if you like it.