Fallout 4
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Hyomoto

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Hyomoto

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Adds weights back in for all ammunition types in Weaponsmith Extended 2. Based against WE2 v2.330, but should work against other versions as well.

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THIS IS NOW A LEGACY PATCH, THERE IS A UP-TO-DATE AND MORE FULLY FEATURED PATCH AVAILABLE FOR WEAPONSMITH UNDER IT'S OPTIONAL FILES.  I'M LEAVING THIS UP RIGHT NOW, BUT IF THERE AREN'T ANY ISSUES WITH THE OTHER PATCH, I'LL BE TAKING IT DOWN EVENTUALLY.

DESCRIPTION :
  This patch adds in the ammo weights that were removed from Weaponsmith Extended.  The weights themselves come directly from the New Caliber mod Weaponsmith is built on.  I did make a few small adjustments to the shotgun shells as the 12 and 10 gauge shells weighed more than a .50 caliber round, I think someone forgot a zero.  Eventually I'd like to a bit more comprehensive balancing of weights, but for now anything > zero is a closer match.


PURPOSE :
    I really like the addition of many different ammunition calibers and chambered weapons as part of common loot but the removal of ammunition weights conflicts with survival difficulty.  The wide variety means you can't pick up everything and, even if you could, a lot of stuff may not even be useful or desirable for your character.  A big part of that comes from the sheer volume of ammo types you encounter and either don't want or can't use.  You can choose to use weapons based on what you perceive as common ammo types, take what you can find, or make use of ammo crafting and planning.  It really is a choice-based system that adds more role-playing into the game than you might notice.  Personally, I find it encourages more diverse moment to moment and save to save planning in general.  The removal of these weights, however, makes ammo a free pickup.  For me that isn't just a problem with hoarding, it actively works against planning and conservation and that's why I made this patch.  In short, if you liked ammo weights and you like Weaponsmith, here you go.


INSTALLATION :
  Install Weaponsmith ExtendedDownload my patch and use NMM or drop the esp into your folder and handle it that way.  Place it below Weaponsmith in your load order.  If you previously downloaded this mod, you may have to manually remove the old esp ( or just not check it ), you can tell which one is the new one, the file name doesn't have the version number in it.


WE COMPATIBILITY INFO :
  I baselined this patch against v2.330 of Weaponsmith Extended (30SEP16).  However, as long as no ammunition types are added or removed, it should function normally against other versions.

FUTURE PLANS :
-  For now I'm going to play some more Fallout 4.  If any bugs crop up, I'll deal with them.