Changes the location damage for Mirelurks, making their shells near impenetrable and claws more resistant.
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I won't upload this anywhere besides the nexus, but feel free to do so and credit me if you do.
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This mod alters the base damage multipliers for Mirelurks and Mirelurk Queens. Specifically, it changes their Shell's base damage reduction from 75% reduced to 99% reduced and their Arm/Claws from 50% reduced to 95% reduced. I mainly made this for myself, as I like the idea of their shell's providing a tactical challenge without turning them into a complete bullet sponge. I left out Mirelurk Hunters, mainly because they don't have as distinct of a shell and seem to be mutated lobsters rather than horseshoe crabs. This mod now keeps Softshell Mirelurk's damage reduction close to vanilla. I made them slightly less resistant overall (~10% less) because a soft shell won't be as effective as a hard one. This will conflict with anything that alters the body part data for Mirelurks and Mirelurk Queens, and anything that alters the entry for Softshell Mirelurks.