Fallout 4

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techprince

Uploaded by

techprince

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About this mod

Improves companions and their game-play.

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Translations
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Changelogs
I realized that none of the companions behave like they are supposed to. Their weapon-switching conditions are irregular. They only use 1H weapons and even that is random. They don't use Fist weapons and 2H weapons automatically. Also, if I want them to use a shotgun at melee range and a rifle at long range, I cannot do so. Now to change all of this I made this mod. And while making it, I added a few perks to make them strong and unique in their way.


Features

This mod does the following to the companions :

+ Adds missing perks.
+ Adds special perks.
+ Adds fall damage immunity.
+ Adds unlimited ammo and unbreakable power armor functionality.
+ Adds auto teleportation when out of combat.
+ Allows the player to modify companion distance.
+ Allows the player to change companion aggressiveness.
+ Allows the player to summon any companion.
+ Allows the player to view companion stats.
+ Allows companions to automatically recover when they go down regardless of the game difficulty.
+ Allows companions to switch between primary and secondary weapons in combat.
! Fixes sneaking.
! Improves gun accuracy.
! Improves affinity perks.
! Improves bumping. They will move away from the player faster and further.
! Reduces gun-bashing frequency.
! Improves combat.

Download MCM for Better Companions from here.


Requirements

None.


Notes

All companions have their accuracy increased from 60% to 75%.
All companions now have special perks.

Companion special perks are as follows :
Cait 15% chance to disarm her enemy. 30% chance to avoid all incoming damage.
Codsworth Burns enemies for 15 damage over 3 seconds. All his attacks ignore 15% of enemy resistance.
Curie Increases the damage taken by her enemy by 15%. 30% chance to heal herself for 15% of max health over 5 seconds when getting hit (15 seconds cooldown). 
Danse 15% chance to stagger his enemy. Reflects 30% melee damage and a 30% chance to absorb incoming bullets.
Deacon 15% chance to knock down his enemy. 30% chance to become invisible and immune to damage for 5 seconds when getting hit (15 seconds cooldown).
Dogmeat Decreases damage done by his enemy by 15%. Has increased cripple chance and bleed damage with Attack Dog perks.

Hancock 30% chance to steal 30% of his enemy's speed. Heals himself for 30% of max health over 5 seconds on enemy kill (15 seconds cooldown).
MacCready Triple damage to enemies having 30% or less health. 30% chance of enemies exploding into a shower of caps and a 30% chance of chain explosion. 
Valentine 15% chance to infuriate robots. 50+(Intelligence)% chance to shut down robots on command (30 seconds cooldown).
Piper 15% chance of infuriating animals and creatures. 50+(Charisma)% chance to calm animals and creatures on command.
Garvey 15% chance to infuriate humans. 50+(Charisma)% chance to intimidate humans on command.
Strong 15% chance to paralyze his enemy. Receives 30% less damage.
X6-88 15% chance to freeze his enemy. 30% chance to become invisible and immune to damage for 5 seconds when getting hit (15 seconds cooldown).
Ada Electrocutes enemies for 15 damage over 3 seconds. All her attacks ignore 15% of enemy resistance.
Longfellow 15% chance to cripple his enemy. 30% chance to avoid all incoming damage.
Gage Restores 30% AP to the player over 5 seconds on an enemy kill (15 seconds cooldown). 30% chance of enemies exploding into a shower of caps and a 30% chance of chain explosion.
Sentinel 15% chance to fear its enemy. Reflects 30% melee damage and 30% chance to absorb incoming bullets.

Companion affinity perks are as follows :
Cait +25% action point regeneration.
Codsworth +20% ballistic damage.
Curie -20% incoming damage, +50 Poison/Radiation Resistance.
Danse +20% damage against non-human opponents.
Deacon +20% sneak attack damage, +50% stealth boy duration.
Hancock +20% faster critical rate.
MacCready +20% improved accuracy in VATS.
Valentine +1 hacking guess, -50% terminal lockout cooldown and -20% VATS AP cost.
Piper Buying and selling prices are +20% better. Persuasion chances increased by +20%.
Garvey +5% damage and +5 Damage/Energy Resistance for every opponent up to +20.
Strong +20% melee/unarmed damage.
X6-88 +20% energy damage.
Longfellow +25% EXP.
Gage +20% explosives/heavy weapons damage.

Now we can assign a short-range weapon, a medium-range weapon and a long-range weapon to our companion. They will equip the corresponding weapons according to the distance. To assign the primary and secondary weapons, do the following :
- Equip a weapon on a companion.
- Open Better Companions Configuration Holotape.
- Select the corresponding companion name.
- Select short/medium/long as you see fit.
For custom companions :- Recruit them first. Register them via Companions Configuration - Custom - Register Custom Companions. Then do as stated above.

REMEMBER TO GIVE THEM ONE AMMO FOR THEIR GUNS ELSE THEY WILL NOT SHOOT ANYTHING.


Updating

1. Download the updated files and overwrite them with the existing files. Go into the game and check if it's working correctly.


Uninstallation

1. Stop the mod by going into holotape -> Mod Maintenance -> Stop OR Type "stopquest tpBCAIQuest" in the console. Save your game.
2. Deactivate the mod and delete it.


Compatibility

NOT compatible with any mods that alter companion combat behaviour.
Compatible with all other mods.
Load this mod at the very end of your load order.
NoSharedDogmeatTemplate needs to be loaded before all the mods that affect dogmeat (including this one).