Fallout 4
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DWooT

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DWooT

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About this mod

This will be an ongoing update of my notes as I learn to use Bodyslide, Outfit Studio, Mods, Modding, FO4Edit, and other tools. This is being shared to provide other new people to modding (or modding with BS&OS & FO4Edit specifically) some extra help without having to redo all the research, trial&error, ... that I went through.

Permissions and credits
This mod will no longer be supported.  

Permissions...

Mod Authors may freely re-use assets from this mod in other mods.  
Link to this mod in your mod and post info in a Comment in this mod.



Description & Intent

This will be an ongoing update of my notes as I learn to use Bodyslide, Outfit Studio, Mods, Modding, FO4Edit, and other tools.  This is being shared to provide other new people to modding (or modding with BS&OS & FO4Edit specifically) some extra help without having to redo all the research, trial&error, ... that I went through.

I will be trying to put detailed step-by-step instructions on how to perform certain types of uses for the tools.  It will also include Tutorial Links with extra notes/comments on those tutorials on how I personally felt they helped me learn something new.  And last, I will try to put tips&tricks that I did not at first find obvious on using the tools.

For now, I will be posting a LibreOffice Open Document Text (.odt) version of my notes and a "Save As" Microsoft Word Document (.docx).

This is not a Mod in the traditional sense.  It is a Utility Resource.

Comments and Feedback is welcome.  Requests are welcome.  Format for this Mod Description page is welcome.
Suggestions and ideas on better format for the actual Notes are welcome.  Links to tutorials in comments are welcome.  



To Be Added To Docs, for now, inline here...

#1:  Cleaning up and Fixing Meshes (NIF files) 

I ran into a issue with some new outfit mash-ups (NIF(s) / meshes) that I had not encountered before.  Everything looked an worked fine in-game, in BS&OS, and in FO4Edit.  However, when the plugin for the new outfit was used in the CK, it would consistently crash the CK when the Cell was opened containing the NPC wearing the new outfit.

With great pointers from a fellow mod author, Berdusk (aka Flowerguy360) I was able to resolve a key problem that made the CK so cranky.  And I found some extra steps to perform to "clean-up" and not just fix my NIF(s).

Use Nifskope to double-check, clean-up, and fix Nif(s).
  • First, get a current copy of Nifskope.  Go Here = NifSkope Releases.
  • Here's a Helper-Video.  Demonstrates with an older version of NifSkope, but works just fine for newer versions too.
  • Loaded Outfit Mashup in Nifskope (loaded the Bodyslide & Outfit Studio Nif from the ShapeData).  Do not load the output file contained in the Data/Meshes/... directory.  You want to fix your ShapeData/... file so that all future Bodyslide will generate good output files.
  • Switched to "View: Block List: Show Blocks in Tree".  It may very well default to that view.
  • Expanded Jacket2External (Pampas fur jacket, main jacket part).  Basically expanded each BSSubIndexTriShape.
  • Clicked on ### BSSkin::Instance
  • Looked at Block Details (data) in bottom window frame
  • Changed "Target" from "None" to "0".
  • Discovered that this was not a BS&OS introduced bug.  Instead, the original assets I started from had the problem.
  • Repeated same steps for Jacket2Internal (Pampas fur jacket, fur collar) and for Belt (pampas belt).  Again, bascially repeat steps for all BSSubIndexTriShape.
  • Those were the "fixes"
  • Then also did the following steps before saving...  
  • These are good practices and amounts to "clean-up" of the NIF(s).  
  • This is more important for using outfits for use in mods and not as important for personal use.  But it might (have no actual test data to prove) relieve some stress on the game engine.
  • "Spells: Optimize: Remove Bogus Nodes"
  • "Spells: Optimize: Remove Bogus Strings".  I know the older version Beta 4 did not have this option but the current version Beta 6 does. 
  • "Spells: Batch: Update All Tangents Spaces"
  • "Spells: Sanitize: Reorder Blocks"
  • "File: Auto Sanitize before Save" - made sure it was selected/checked
  • Then saved Nif.
  • Used Bodyslide to Build outfit again.
  • Verified that output Nif in the meshes folder kept the changes I had made in the ShapeData Nif.  It did.
  • Booyah!  CK loads Cell with NPC with new Outfit without crashing every damn time.

#2:  To be continued...

Tools

Bodyslide & Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?

CBBE - http://www.nexusmods.com/fallout4/mods/15/?

FO4Edit - http://www.nexusmods.com/fallout4/mods/2737/?