Fallout 4

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SomeoneYouKnow

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someoneyouknow

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About this mod

A custom vault settlement with a massive build area that lets you build down like traditional vaults. Now 99% bug free, with additional customization options.

Requirements
Permissions and credits
Changelogs
THIS MOD IS NO LONGER MAINTAINED OR CHECKED IN ON. If you have any interest
in doing anything with it, see the permissions section below.
If you have any questions related to it, send me a private message.


Vault 85
About:
This mod adds a new vault to the game that functions as a player settlement. Unlike Vault 88, the interior build space in Vault 85 is MASSIVE and allows you to build downwards (To create vaults like in past Fallout titles) as well as up. At the time of writing this, this is the largest single build space mod I've seen.

Current features:
  • A working underground settlement
  • The ability to change the entrance from an elevator WHILE IN GAME (Like Vault 111) to a cave (Sort of like Vault 101)
  • Massive area to build your dream vault in
  • Optimized as much as possible to be less resource intensive
  • Custom Vault 85 textures (For the elevator, gear door, ect)
  • No build limit - Don't build more than your computer can handle or your game will crash!! FPS drop = Too many objects.
  • A good layout allowing you to build right off the screening hall
  • A working (Exterior) map marker that teleports you directly into the vault (It is automatically added to your Pip-Boy on game load)
  • The vault contains a screening room, security room, and build cave
  • The pre-constructed area of the vault is fully navmeshed, as well as the exterior area (NPC friendly)
  • Stairs to get to the bottom of the build pit if needed
  • An industrial water system like in Vault 88
  • Hostile NPCs will never attack the vault (This is intentional and not something I'm willing to change)
  • NPCs will NOT wander around the cave area like they do in Vault 88
  • Vault 85 jumpsuits (Can be found in a chest near the entry way)
  • Vault 85 security armor (Can be found in a chest near the entry way)
  • Vault 85 steamer trunks (Can be found in the storage room and also constructed)
  • A large scripted trash can in the entry area that destroys deposited items
  • Small scripted trash cans that destroy deposited items (Can be found in the storage room and also constructed)
  • Safe storage containers (Security room) that don't reset and are 100% NPC proof - No more tracking down your stolen weapons!

Planned features/additions/changes:
  • A scaffolding system in the cave that can be enabled or disabled on demand
  • The ability to disable/remove the pre-made stairs and metal platform in the cave
  • Possibly add automatic doors (And a constructible version of them)
  • Suggestions?

Location:
See posted images for more details.

Requirements:
Fallout 4
Vault-Tec Workshop (DLC)

Suggested mods:
"Craftable Vault Elevator for DLC" by ccmads (http://www.nexusmods.com/fallout4/mods/17641/?)
"Vault 98 - Vault-Tec Workshop" by Ryanc229 (http://www.nexusmods.com/fallout4/mods/17364/?)
"Vault-Tec Workshop Lights Glow Fix" by silant (http://www.nexusmods.com/fallout4/mods/16880/?) - This will fix the cage lights bug


Known issues:
See the bugs section.


Conflicts:
No conflict = Green
Minor conflict = Yellow
Breaking conflict = Orange
Crashing level conflict = Red
Vault 98 - If you also use Vault 98 (Or install it after installing this), you will get some overwrite requests. It doesn't matter if you accept or deny, as the scripts in question are the exact same between this and Vault 98.

Vault 1080 - This mod edits vanilla vault assets and will potentially mess up certain vault parts for every vault in your game (Including this).

Maxwell's World - This mod can be used along side Maxwell's World but with minor issues. Because that mod edits the cell next to the vault exit (Overworld), you will see a large tear in the landscape between Vault 85 and the road. I'd be willing to make a patch for this if anyone uses both.

Credits:
This settlement was inspired by Ryanc229's Vault 98 (http://www.nexusmods.com/fallout4/mods/17364/?), without which this wouldn't have been possible to make as I studied the workings of Vault 98 to learn how to make this. Ryan also fixed most of the issues that were present in the mod and advanced it far more than I could have alone. This mod also contains scripts and a mesh created by him (Used with permission).

@TheDeathOrb for directing me to some useful information on texture swaps

Permissions:
You are free to do what you want with the mod and all included assets
providing it is for non-profit use (As in you can't charge people for it).

I'd also be grateful if you credited me for anything of mine you use, and
although not a requirement it would also be nice if you sent me a
message letting me know if you publish something using these assets
(Note that you do NOT have to wait for a response to use anything, I'd
just like to know so I can check it out myself!).

NOTE that the "Vault 98" assets were made by the author of the Vault 98\
mod and used with his permission. Thus any resources with Vault 98 in
the name require his permission to use.


Update progress - v1.4.0 (Next release)

 Finished features/changes:
  • FIXED> NPCs can now use the Overseer desk
  • FIXED> Settlers/companions not entering the vault
  • FIXED> Entry door is more NPC friendly (Especially for provisioners)
  • FIXED> Cave exit's "white void" no longer reflects light
  • FIXED> Unintentional cell edits not cleaned up from first version
  • ADDED> Vertibird landing platform outside the vault (Needs testing)

  • ADDED> Child vault jumpsuits
  • CHANGED> Added child jumpsuits to entry equipment container
  • CHANGED> Added child jumpsuits to storage room (For decor)
  • CHANGED> Items in store room no longer effected by psychics/collision
  • CHANGED> Items in store room now ignored by NPCs
Planned features:
  • Vault scaffolding - Will likely remain an unfinished/unimplemented feature
  • Ability to disable the build cave's shell
  • Add vault related settler comments