Fallout 4

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terso

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terso

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About this mod

A weather overhaul with powerful permanent post-apocalyptic feeling.

Permissions and credits
Uploaded a version where there's no dangerous weathers effects. (it's in the optional section)
Uploaded Version 1.01 : the power armor will now prevent the effects of the dangerous weather types.


A.T.M.O.S.P.H.E.R.E

A post-apocalyptic weather overhaul.

Plus an optional file to simulate its effects on the wild creatures.
No place is safe anymore !.


DESCRIPTIONS :

This mod overhauls the FO4 weather system to something similar to the Glowing Sea one, in order to add to the game a permanent and powerful post-apocalyptic feeling. 

There's 19 types of weathers available for now, some of them are dangerous, radioactive effect, poisonous effect, or bleeding effect. these ones are set to very low probability.

I added to the game 4 new drugs that can be crafted at Chemlab in order for the player to prepare himself.

They are 2 types, an anti-bleeding drug and an anti-poison one, with other 2 advanced ones from these same 2 categories. the advanced ones needs science rank one, have a more prolonged effect, and can instead of the basic ones totally protect you from the effects of some weathers.

Notes :
All the vanilla weathers were removed.
install this once you get to the vault or after.
don't forget to go to an interior area before doing that.
(sleep for a couple of hours to give time to the weather to change).


Optional file :
The threat of the apocalyptic atmosphere.

In the optional section there's an addition to the mod, this one adds custom enemies, in order to simulate the prolonged effect of these apocalyptic weathers on the wild creatures. they are inserted in the game via custom spawn points. only in remote places away from any settlements.

Being affected by those weathers made these creatures, radioactive and more dangerous, cause other then becoming radioactive ..., they also gets frenzied by some types of weathers and so goes around attacking wherever they find possible enemies . they will eventually find you, or attack you where you don't expect, no place is permanently safe anymore. (no attacks in interior cells)

The re-spawn rate of these enemies depends on the value u have set, i suggest setting it to 1 day, for a general more enjoyable playing.(i uploaded an optional esp. that does that, if you don't know how to do it)

The woods to the north, north east and north west to the vault 111 contains now an good amount of radstags (if u like the hunting thing), please not that these ones are modified to also simulate the effect of these weathers.

Notes :
don't forget to go to an interior area before installing.
Place the optional file after the main one if you choose to use it.

this optional addition will affect all the wild creatures making them more resistant, without affecting their npc records, templates or leveled lists .


There's probably other mods that does something similar, but i had to share this cause i found it very beautiful.

The mod is only an esp. just drop it in your FO4 data and activate it within the manager you are using.

have fun.