About this mod
I redid the various metal bars to make them look better and added a ton of stacks of bars to the build menu so you can display your riches.
- Requirements
- Permissions and credits
I redid all the metal bars (Aluminum, Copper, Gold, Lead, Silver, and Steel) with a better, more "standard" rectangular shape instead of the triangular vanilla ingots. I also redid the textures to make the ingots look more like their real life counterparts. Additionally I made multiple different sized buildable stacks of all the bars so you can display your collection of metals.
The new texture look much more realistic compared to the vanilla, copper is less brown, gold is less orange, silver is actually silver instead of grey, steel has less of a blue-ish tint, aluminum is no longer dary grey. and lead is a lighter shade of grey.
The bars in the build menu are located at (SKE -> Decorations -> Display -> Misc -> Misc Display)
or if using the Non SKE version they're located at (Decorations -> Miscellaneous)
Required Mods
Settlement Keywords Extended by Sharlikran (there is an optional download for no SKE version)
Recommended Mods:
More Gold and Silver - Adds Gold and Silver to safes.
Installation
Recommended to install with NMM, for manual installation just drop the .esp and 2 .bsa's into your Data folder.
To install the optional no text textures just install it via NMM and overwrite what it asks you to, or manually replace the texture files with the new ones.
Updates
Added optional textures with no text on them.
v1.3 -
Greatly Reduced The Vertices, Edges, Faces and Triangles of the models
The large square stack vent from
19,206 vertices
57,222 edges
38,214 faces
38,214 triangles
down to
2,642 vertices
3,853 edges
3,853 faces
3,938 triangles
for reference the large water purifier has
4,235 vertices
11,696 edges
7,536 faces
7,571 triangles
v1.1 - When scrapping the Metal bar Stacks, you will get the full amount of resources back used to build that stack, so they can now act as a better displayable "storage" of your metal.
Credits
Lordinquisitor for his Gold Bars Resource for Fallout NV
Ethreon for helping me with the snap points
MagicTaric for the extremely helpful tutorial on making a collision mesh
Jacob Lewis for the blender tutorials
Damanding for helping figure out how to change the amount of scrap recieved.
Side Notes
I'm editing the meshes to reduce the vertices, faces, and edges as they were pretty high and may cause lag on lower end computers. So keep an eye out for the update.