Fallout 4

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Soren11112

Uploaded by

Soren11112

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About this mod

Renamed from More Realistic Explosions!
This mod aims to make explosions in the game more impact in battle and closer to real life. A must have for immersive play-throughs!

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Contact me on Twitter @Soren11112
You are exploring the Commonwealth then a green glowing ghoul jumps at you, you promptly explode his head.
But, you took a little damage, of course because he is severely irradiated.
You walk past a sparking light and a little damage, for extra immersion.
Your with your Brotherhood buds then your Vertibird crashes, you all die just like in real life.
A robot arm explodes dealing damage and blowing up the rest of the robot.
A Gamma Gun blast hits right next to your head, phew your safe.  Nope, gamma radiation waves hit you.
A radscorpion pops out of the ground under you take a little damage from rocks thrown onto you.
When a frag goes off next to you stagger back.

Working on a mod involving this http://www.creationkit.com/fallout4/index.php?title=MoveTo_-_ObjectReference  mechanic see if you can guess what it is in the posts.  :)

This mod is still in beta and doesn't have many features.

I can unfortunately not list every change I made as I made over 100 tweaks :(
Also, most of the tweaks I made are minor and maybe not even noticeable.
Any suggestions are welcome.  Also, don't forget to endorse. 

Main Changes
  • All grenades and mines strength to launch items in the air has been cut in half, but all grenades damage were doubled and if the grenade did no damage before now it does 10-100 damage, unarmored.
  • When creatures dig out of holes if they dig under you they deal damage.
  • Exploding limbs of glowing ones and insects deals a small amount of damage.
  • Vertibirds now deal enough damage to kill you if they crash instead of just gently crash landing.
  • Mirelurks hatching from eggs deals damage if too close.
  • Sparks from broken lights now deal damage.
  • Don't go under water with a grenade here is evidence http://science.howstuffworks.com/explosion-land-water1.htm
  • Almost every limb on most robots now explodes dealing damage if destroyed.
  • Gamma Guns now have AOE damage.
  • Suggest more explosions or anything else to tweak.
  • Added much more frequent and powerful staggers from explosions.
  • Molotov's do less explosive damage and more fire damage.
  • Certain explosions now produce light.
Special Thanks to:
For Donating:
None yet :(
First 30 Endorsments:
furyfish
Dreamable
Eractheus
kainmarvin

carnagefiend

djskotie
vascodagamma
junkerdog
dredlord45
and10m
signalZ
matty3d
RICO24NY
jonathanamartin
aries128
Muppet73
ksammael
KinKade
Arainirsch
Boocemastur
SlippGuy
kidcopernicus
ghijk
regm9
nubbiecakes
renalorn1
HoboSonic
bonzqaysny
zhangyumingol
resooner
Coanes
TheDCkid
BBorn1122
Warrpuppy
wkrose7
MightyPotoo
Hipertor
nick0010

For Suggestions:
Dreamable
carnagefiend
signalZ
Maleficus04
kidcopernicus


Also, if there is anyone out there good at art, I'm not so I have to use stuff in the game, who would want to help me on future mods comment.