Fallout 4
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Khazerruss

Uploaded by

khazerruss

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About this mod

A part of the 'Fallout 4 Desolate' project.
A framework that replaces vanilla equip system, giving the player incomprehensable outfit customisation!

Permissions and credits
First of all: it's the part of a project called 'Fallout 4 Desolate'. (No info on Nexus yet)

!   !  ! Desolate Equip Slot Framework !  !   !
D.E.S.F.



INTRO:
Tired of Bethesda's eqip slot system that allows you to eqip only 7 pices of outfit?
Tried mods that add extra 5 slots making it total of 12?
Still not enough for you?
If so.. This is the mod for you!

ABOUT:
This framework allows you to equip up to 30 SEPARATE items on your character!
No more one-piece outfits! No more restrictions! No mor two players dressed the same!
ABSOLUTE CUSTOMIZATION FREEDOM!!!
You're welcome!

QUESTIONS YOU MAY ASK:

Q: Does it work with Pip-Boy?
A: Sure it does!

Q: Other mods that add new equip slot causes clipping and graphical glitches. What about this mod?
A: You can expect 0 clipping from this framework. All inproperly set OutfitPacks will be removed from the Nexus.

Q: OutfitPacks?
A: It's a framework. It doesn't add any items to game itself. That's why you need an OutfitPack.

Q: So I will have to choose which OutfitPack I use?
A: No! You can use as many outfit packs as you want!

Q: But I can't find any OutfitPack!
A: Learn more about the Community Project.

Q: Am I allowed to create my own OutfitPack.
A: As long as you accept the 'Terms of Use' under the 'For Modders' Section at the bottom of the page.
WARNING!!! By creating any plugin for the framework you accept the 'Terms of Use'

Q How do I create an OutfitPack?
A: There is the 'Instrucions' section unde the "For Modders' Section.


Important!! By downloading this file you agree that you are not allowed to edit, reupload or share the DesolateEquipSlotFramework.esp or any of it's related files, and acknowledge that it's a crime against the modding comunity and can result in account ban.

ChangeLog:

Spoiler:  
Show

8/9/16
-Changes in terms of use due to people complains they are too restrictive and give me too much rights.

For Modders:

Spoiler:  
Show

Terms of Use:

1) By creating any file that's slave to DesolateEquipSlotFramewok.esp you agree and give me full rights to use, edit and redistribute this file as long as you are credited and also acknowlede and give me permission to credit you. This is not mandatory though. You can withdraw all permissions to your file you give me by just simply writing it in your mod description.

2) The name of your upladed mod and the name of your plugin must start from "DESF" abbrevation.

3) You acknowledge and agree that your plugin can not be uploaded to sites other than nexusmods.com and loverslab.com.

4) If you want to edit PlayerEquipingLimiter Script you need my permission.


Instructions:

1) Download the framework - you will need it later.

2) Any pice of clothing you create should be literally a single pice of clothing meaning it would be one unsepratable object in real life. Just don't take it too literal. Use a common sense.

3) Any mesh and textures must be stored in data/...../DESF/<PluginName>

4) Open up the Creation Kit.

5) Any object you create should not use or have any conection with biped slots. No biped slot should be checked in both 'Armor' and 'ArmorAddon'.

6) Add an armor piece like you normaly would.

7) The Armor needs to have a world mesh assigned.

8) Save the plugin and exit the Creation kit.

9) IMPORTANT!! You will never open this plugin in Creation Kit again.

10) Open up xEdit (FO4Edit).

11) Load both the framework and your plugin.

12) Expand your plugin and go to 'File Header'

13) On a viev panel on the right go to 'Masters'

14) Right click the emphy space next to it and chose 'add'.

15) Chose DesolateEquipSlotFramework.esp (confirm all changes if asked)

16) Exit the program and the window will pop up.

17) Unceck the 'Backup plugin' box and press 'ok'.

18) Open up xEdit again.

19) Load your plugin. The framework should now load automatically (you can check it to be shure).

20) Now expand your plugin and find your clothing piece.

21) Clik on it and find 'KWDA - Keywords' in view window. Add here all keyword your piece matches.

22) Exit the program again. Hit ok in a pop-up window and ure done. Just remember the naming policy ('Terms of Use' point 3)


Keywords:

Armor:

EquipSlot_A_Coat [KYWD:01000F9C]
EquipSlot_A_ForearmpadL [KYWD:01000FA5]
EquipSlot_A_ForearmpadR [KYWD:01000F9F]
EquipSlot_A_Helmet [KYWD:0100174C]
EquipSlot_A_ShinpadL [KYWD:01000FA4]
EquipSlot_A_ShinpadR [KYWD:01000FA1]
EquipSlot_A_ShoulderpadL [KYWD:01000FA3]
EquipSlot_A_ShoulderpadR [KYWD:01000FA0]
EquipSlot_A_ThighpadL [KYWD:01000FA6]
EquipSlot_A_ThighpadR [KYWD:01000FA2]

Clothes:

EquipSlot_Face [KYWD:0100174D]
EquipSlot_Glasses [KYWD:01000FB1]
EquipSlot_GloveL [KYWD:01000FA8]
EquipSlot_GloveR [KYWD:01000FA7]
EquipSlot_Neck [KYWD:01000FA9]
EquipSlot_Shirt [KYWD:01000F9B]
EquipSlot_ShoeL [KYWD:01000FAB]
EquipSlot_ShoeR [KYWD:01000F99]
EquipSlot_Trousers [KYWD:01000F9A]
EquipSlot_Tunelneck [KYWD:01000FAA]

Female Underwear (Equipable only by females):

EquipSlot_Bra [KYWD:01000F9D]
EquipSlot_LingerieStockingL [KYWD:01005BD0]
EquipSlot_LingerieStockingR [KYWD:01005BD1]
EquipSlot_LingerieThighL [KYWD:01000FAF]
EquipSlot_LingerieThighR [KYWD:01000FAE]
EquipSlot_LingerieTop [KYWD:01000FB0]
EquipSlot_PantiesF [KYWD:01000F9E]

Male Underwear (Equipable only by males):

EquipSlot_PantiesM [KYWD:0100269F]

Unisex Uderwear:

EquipSlot_SockL [KYWD:01000FAC]
EquipSlot_SockR [KYWD:01000FAD]

----------------------------------------------------------------------
Make sure to double check if your Keyword Id matches my.
It shoud but doesn't have to.
----------------------------------------------------------------------
Example:

Let's say we convert Vault suit...
While modeling you should remove shoes (add them as separate items if you want).
This vault suit will now take slots:
EquipSlot_Shirt
EquipSlot_Trousers

-----------------------------------------------------------------------
IMPORTANT!!
Note that most of items should use only one slot.