Just a simple edit that makes it so you have access to all the Vault-Tec DLC buildable experimental objects no matter what you chose in the questline.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Author's instructions
File credits
TherionMEC for putting together a list of needed resources so I could identify the different objects without redoing the whole questline http://www.reddit.com/r/fo4/comments/4v3jpo/vaulttec_workshop_experiments_resulting_products/
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Just a simple edit that makes it so you have access to all the Vault-Tec DLC buildable experimental objects no matter what you chose in the questline. If you want some more information on the different types check this post on Reddit. Alternatively, see user Oxhornmovies in depth look on the different objects and how to best use them to your advantage below
Make sure you use the correct type of furniture if you haven't finished the quest yet, the ones found under the "SPECIAL" menu. The other won't work to connect to the terminal which is necessary to advance the quest.
TO DO DID DONE Rename the different versions to something more sensible so it's easy to tell which one does what. Feel free to offer suggestions.