Fallout 4

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50451

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50451

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About this mod

NOTE: This is a WIP and my first mod so there will be odd mistakes here and there, I will endeavor to fix any and all glitches, but it may take time.

Gives the Castle a deep clean, removes everything from dead shrubs and stains to rubble and mirelurk junk and fixes the castle walls

Requirements
Permissions and credits
Mirrors
WARNING: Do not use this mod if you haven't yet taken the castle as it interferes with the quest. Also do not use during the Old Guns quest as there are some issues there. (I plan to fix all quest related issues as soon as I've finished the collision work) 

NOTE: This is a WIP and my first mod so there will be odd mistakes here and there, I will endeavor to fix any and all glitches, but it may take time.
Also if anyone would mind taking a decent screenshot/video it would be much appreciated. (My PC is junk and so that's why the screenshots are from XB1)

What this mod does:

- Fixes the castle walls and adds a doorway to the front entrance
- Removes all debris from the castle, everything from dead shrubs and stains to rubble and mirelurk junk
- Unbricks the windows facing into the courtyard
- Properly bricks up the window into the armory (Why would I not just smash through that flimsy redbrick with my supersledge!?)
- Sorts out the flooring by the courtyard walls

Still to be done:
- Redo collision on steps
- Add rooms to the rebuilt castle
- Fix that old looking radio tower
- Make the grass on top of the walls less bumpy
- Redo the collision for entire 02/03 wedges to allow shooting through now open windows
- Make sure all quests that revolve around the castle still work
- Fix up the rest of the commonwealths settlements (Why would you not use the bottom room of that switching tower, stupid oberlands)

Notes:
- Put after 'Scrap Fallout' in load order (If that doesn't work try loading your game without 'SF', then re-add 'SF' to your game)
- I've not removed any barrels/boxes etc or mirelurk nesting clutches
- I highly recommend 'Green in the Commonwealth' it really does make the castle look good

- Please report any visual, collision, navmesh glitches I've had to completely redo the collision and navmesh for the castle and will have undoubtedly missed something.

-  If there's something related to the castle that seems to be in the remit of this mod please suggest it (No promises on what I'll actually do though)

Known glitches:
- Missing wall in hallway and poor  doorway/wall collision in armory (will be fixed ASAP... hopefully...)
- Often get stuck for half a second at the top of the stairs in left side of the back wedge (side with original doorway out, facing outwards)
- Navmesh is a little clunky at times, it works, but the NPCs do stop to figure out what they're doing a little too often...