Fallout 4
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John Graff

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JohnGraff

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About this mod

This mod rebalances and increases the damage dealt by vanilla weapons to levels that match up with the weapons added by the mod Modern Firearms.

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Mirrors


This mod rebalances and  increases the damage dealt by vanilla weapons to levels that match up with the weapons added by the mod Modern Firearms.

First of all, this mod does not require modern firearms to work nor do I have anything to do with that mod other than being a fan of it. If you simply want your weapons to pack more punch or you just want to decrease the bullet sponginess of enemies in Fallout 4, then this is the mod for you.

Holotape Now In Game:
- Craftable under utilities at Chem Station
- Can Be used to lower damage values
- Effects are also applied to any weapons added by other mods such as MF
 
So far the changes include:
- Increased base damage of all player weapons and change some weights and ammo capacities for a few of them. 
- Increased damage of all companion weapons including dogmeat's bit damage.
- Increased damage of all explosives in the game
- Removed damage penalty for all automatic weapons and tweaked the speeds of the automatic weapons (huge increase to the combat shotgun's automatic fire rates).
- I also gave all the short ballistic gun barrels a damage penalty since that is what would happen in real life.
- Changed the reach of melee weapons to better reflect their actual lengths.
- Changed toughness perk to add 20 dr per level instead of 10
- Increased Damage of creatures and robots
- Made flaregun respawn in crate in castle armory
- Made vertibirds stronger
- Increased weapon prices
- Added new ammo Types
- This spreadsheet goes into more detail:
https://docs.google.com/spreadsheets/d/1INAqYvZDdqq3E0rbH3kglud9SzxUxUvT3W1hKJI4QZA/pubhtml