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Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All content by me. Thanks to Lt_Commander for his guidance.
1.2 - 19 July 2016 - Adjusted textures and file structure, scaled weapon down by 10% (this is the limit, due to animation restrictions) in response to feedback. 1.1 - 17 July 2016 - Fixed normal map channel being flipped. Weapon should now render correctly
Description
This mod adds a standalone, unique two handed Legendary Claymore sword with the ‘Bloodied’ effect. This means it does more damage the less health you have, which is useful if you're planning to rush some of the many firearm-wielding enemies in the wasteland with an (albeit quite large) sword. The extra length should help you hit them sooner!
Where to Get It
An opportunistic fellow known as ‘Chops’ has liberated the greatsword from a nearby museum and is camping out in the woods. He’s styled himself after the berserkers of yore, testing his strength against anything that crosses his path, or at least anything that approaches him with a funny look on its face. Head East of the Museum of Freedom to find him.
Weapon Stats
Damage: 35
Melee Speed: Medium Action Point Cost: 30 Weight: 6.00 Reach: 1.3 Stagger Chance: Medium
Legendary Effect: Bloodied
This should put it somewhere slightly under the super sledge, with a more tactical use; the legendary effect allows you to return the hits you receive from enemies – with interest. The reach of the weapon allows you to outrange most melee attackers, and the medium swing speed ensures you can still put pressure on users of smaller, faster melee weapons.
Installation
Unless I’ve goofed, the mod should be compatible with a standard NMM installation. If you want to install manually (unadvised) follow this guide.
What I’d like
Bug reports - This is my first mod, so if anything seems off then let me know. Balance feedback – I’ve only tested this weapon for a short amount of time. Is the weapon too strong? Does it not fit the niche you would like it to? Bring it up in the comments.
Lore Friendly?
If you can accept a Scottish sword inexplicably turning up in an American museum on top of my flaky understanding of what the behaviour of a historical berserker actually was, then sure! Otherwise, it’s not like it glows or sets people on fire all the time or anything. Have at it.
Potential Updates
I'm looking into console modding now. It’s unlikely that I’ll update this mod much, as I have a larger main project to start next (This mod was more for practice, and uses an old model). I might fiddle with the texture, add the weapon to levelled lists or even create mods to customise it in the future, but all that depends on the popularity of this mod. The weapon currently has to use the same mesh for third and first person due to the current state of mod tools, so the sword may look like its being gripped too high in third person. This is currently unavoidable.